這裡會顯示出所選的版次與目前版次的差異處。
中英對照:動作:environment 2007年10月28日 11:08 am | 中英對照:動作:environment 2007年11月01日 5:09 pm 目前版本 | ||
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- | ====== Environment ====== | + | ====== Environment(環境) ====== |
+ | |||
+ | 進行創造或改變天候效果、設定濃霧等動作設定 | ||
{| class="inline" style="font-size: 85%;" width="100%" | {| class="inline" style="font-size: 85%;" width="100%" | ||
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|- | |- | ||
| Create Weather Effect | | Create Weather Effect | ||
- | | Create at Region the weather effect Weather Id | + | | Create at [[..變數:Region|Region]] the weather effect __Weather Id__ |
| 在區域建立天候效果\\ \\ *剛建立出來的天氣是關閉的看不到。可用 "Enable/Disable Weather Effect" 開啟它 | | 在區域建立天候效果\\ \\ *剛建立出來的天氣是關閉的看不到。可用 "Enable/Disable Weather Effect" 開啟它 | ||
|- | |- | ||
| Enable/Disable Weather Effect | | Enable/Disable Weather Effect | ||
- | | Turn Weather Effect On/Off | + | | Turn [[..變數:Weather Effect|Weather Effect]] __On/Off__ |
| 開啟/關閉 天候效果 | | 開啟/關閉 天候效果 | ||
|- | |- | ||
| Remove Weather Effect | | Remove Weather Effect | ||
- | | Remove Weather Effect | + | | Remove [[..變數:Weather Effect|Weather Effect]] |
| 移除天候效果 | | 移除天候效果 | ||
|- | |- | ||
| Create Terrain Deformation: Crater | | Create Terrain Deformation: Crater | ||
- | | Create a Duration second Type crater deformation at Point with radius Radius and depth Depth | + | | Create a [[..變數:real|Duration]] second __Type__ crater deformation at [[..變數:Point|Point]] with radius [[..變數:real|Radius]] and depth [[..變數:real|Depth]] |
| 在一點建立一個坑洞特效;設定持續時間(慢慢下陷直至指定深度的時間)、暫時/永久、半徑、深度(負代表突起)\\ \\ *可用 "Last Created Terrain Deformation" 代表剛建立的地形變形\\ *儲存遊戲不會儲存永久地形變形 | | 在一點建立一個坑洞特效;設定持續時間(慢慢下陷直至指定深度的時間)、暫時/永久、半徑、深度(負代表突起)\\ \\ *可用 "Last Created Terrain Deformation" 代表剛建立的地形變形\\ *儲存遊戲不會儲存永久地形變形 | ||
|- | |- | ||
| Create Terrain Deformation: Ripple | | Create Terrain Deformation: Ripple | ||
- | | Create a Duration second Type ripple deformation at Point with starting radius Radius, ending radius Radius, and depth Depth, using Time second ripples spaced Distance apart | + | | Create a [[..變數:real|Duration]] second __Type__ ripple deformation at [[..變數:Point|Point]] with starting radius [[..變數:real|Radius]], ending radius [[..變數:real|Radius]], and depth [[..變數:real|Depth]], using [[..變數:real|Time]] second ripples spaced [[..變數:real|Distance]] apart |
| 在一點建立一個漣漪特效,可設定漣漪種類、持續時間、起始半徑、結束半徑、深度、時間間隔、漣漪間距\\ \\ *可用 "Last Created Terrain Deformation" 代表剛建立的地形變形 | | 在一點建立一個漣漪特效,可設定漣漪種類、持續時間、起始半徑、結束半徑、深度、時間間隔、漣漪間距\\ \\ *可用 "Last Created Terrain Deformation" 代表剛建立的地形變形 | ||
|- | |- | ||
| Create Terrain Deformation: Wave | | Create Terrain Deformation: Wave | ||
- | | Create a Duration second wave deformation from Source to Target with radius Radius, depth Depth, and a Delay second trailing delay | + | | Create a [[..變數:real|Duration]] second wave deformation from [[..變數:point|Source]] to [[..變數:point|Target]] with radius [[..變數:real|Radius]], depth [[..變數:real|Depth]], and a [[..變數:real|Delay]] second trailing delay |
| 從一點到一點建立一個波動特效,可設定持續時間、半徑、深度(負代表突起)、移動時間\\ \\ *可用 "Last Created Terrain Deformation" 代表剛建立的地形變形 | | 從一點到一點建立一個波動特效,可設定持續時間、半徑、深度(負代表突起)、移動時間\\ \\ *可用 "Last Created Terrain Deformation" 代表剛建立的地形變形 | ||
|- | |- | ||
| Create Terrain Deformation: Random | | Create Terrain Deformation: Random | ||
- | | Create a Duration second random deformation at Point with radius Radius, using depths between Minimum and Maximum, updating every Update Interval seconds | + | | Create a [[..變數:real|Duration]] second random deformation at [[..變數:Point|Point]] with radius [[..變數:real|Radius]], using depths between [[..變數:real|Minimum]] and [[..變數:real|Maximum]], updating every [[..變數:real|Update Interval]] seconds |
| 在一點建立一個隨機地形起伏特效,可設定持續時間、半徑、深度最大最小值、起伏時間間距\\ \\ *可用 "Last Created Terrain Deformation" 代表剛建立的地形變形 | | 在一點建立一個隨機地形起伏特效,可設定持續時間、半徑、深度最大最小值、起伏時間間距\\ \\ *可用 "Last Created Terrain Deformation" 代表剛建立的地形變形 | ||
|- | |- | ||
| Stop Terrain Deformation | | Stop Terrain Deformation | ||
- | | Stop Terrain Deformation over Duration seconds | + | | Stop [[..變數:Terrain Deformation|Terrain Deformation]] over [[..變數:real|Duration]] seconds |
| 在X秒內平滑地結束地形變形 | | 在X秒內平滑地結束地形變形 | ||
|- | |- | ||
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| Turn Water Deformation On/Off | | Turn Water Deformation On/Off | ||
- | | Turn water deformation On/Off | + | | Turn water deformation __On/Off__ |
| 開啟/關閉 水面變化。 | | 開啟/關閉 水面變化。 | ||
|- | |- | ||
| Change Terrain Type | | Change Terrain Type | ||
- | | Change terrain type at Location to Terrain Type using variation Variation in an area of size Size and shape Shape | + | | Change terrain type at [[..變數:point|Location]] to __Terrain Type__ using variation [[..變數:real|Variation]] in an area of size [[..變數:real|Size]] and shape __Shape__ |
| 改變指定區域的貼圖類型 | | 改變指定區域的貼圖類型 | ||
|- | |- | ||
| Turn Terrain Pathing On/Off | | Turn Terrain Pathing On/Off | ||
- | | Turns terrain at Location of type Pathing to On/Off | + | | Turns terrain at [[..變數:point|Location]] of type [[..變數:pathing_type|Pathing]] to __On/Off__ |
| 開啟/關閉 指定區域的移動狀態 | | 開啟/關閉 指定區域的移動狀態 | ||
|- | |- | ||
| Set Water Tinting Color | | Set Water Tinting Color | ||
- | | Change water tinting color to (Red%, Green%, Blue%) with Transparency% transparency | + | | Change water tinting color to ([[..變數:real|Red]]%, [[..變數:real|Green]]%, [[..變數:real|Blue]]%) with [[..變數:real|Transparency]]% transparency |
| 設定水的顏色(紅,綠,藍,透明度) | | 設定水的顏色(紅,綠,藍,透明度) | ||
|- | |- | ||
| Set Sky | | Set Sky | ||
- | | Set sky to Sky | + | | Set sky to __Sky__ |
| 設定天空樣式 | | 設定天空樣式 | ||
|- | |- | ||
| Set Fog | | Set Fog | ||
- | | Set fog to style Style, z-start Z-Start, z-end Z-End, density Density and color (Red%, Green%, Blue%) | + | | Set fog to style __Style__, z-start [[..變數:real|Z-Start]], z-end [[..變數:real|Z-End]], density [[..變數:real|Density]] and color ([[..變數:real|Red]]%, [[..變數:real|Green]]%, [[..變數:real|Blue]]%) |
| 設定霧的樣式、高度範圍、濃密度、顏色(紅,綠,藍,透明度) | | 設定霧的樣式、高度範圍、濃密度、顏色(紅,綠,藍,透明度) | ||
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| Create/Remove Blight Region | | Create/Remove Blight Region | ||
- | | Create/Remove Blight for Player across Region | + | | __Create/Remove__ Blight for [[..變數:Player|Player]] across [[..變數:Region|Region]] |
| 為玩家在一區域 建立/移除 腐地 | | 為玩家在一區域 建立/移除 腐地 | ||
|- | |- | ||
| Create/Remove Blight Circle | | Create/Remove Blight Circle | ||
- | | Create/Remove Blight for Player from Point to a radius of Radius | + | | __Create/Remove__ Blight for [[..變數:Player|Player]] from [[..變數:Point|Point]] to a radius of [[..變數:real|Radius]] |
| 為玩家在一點 建立/移除 一定半徑的腐地 | | 為玩家在一點 建立/移除 一定半徑的腐地 | ||
|} | |} | ||