傳回一個敘述的真假值,如果敘述符合事實則傳回True;否則傳回False
事件 | 內容 | 說明 |
---|---|---|
True | 真 | |
False | 假(預設值) | |
Boolean 變數 | ||
Destructible Is Alive | Destructible is alive | 指定可毀物還活著 |
Destructible Is Dead | Destructible is dead | 指定可毀物已死亡 |
Destructible Is Invulnerable | Destructible is invulnerable | 指定可毀物是無敵的 |
Point is Blighted | Point is blighted | 指定的地點是有腐地的 |
Terrain Pathing Is Off | Terrain pathing at Point of type Pathing Type is off | 指定的地點的貼圖型態是被關閉的 |
Map Flag Set | Map Flag is set | 地圖被設定為指定的地圖設定 |
Custom Campaign Button Is Visible | Custom campaign button Number is visible | 戰役第X關可見(就是可以玩的意思啦!例如一開始不能打夜精靈第5關,Custom campaign button 5 is visible就會傳回False;等第4關破了就會傳回True) |
Saved-Game Exists | The Filename saved-game exists | 存在以指定名稱儲存的存檔 |
Load Boolean Value | Load Label of Category from Game Cache | 從指定遊戲記錄的資料夾中讀取指定名稱的布林資料 *如果這個記錄找不到,會傳回False |
Cache Value Exists | Label is stored as a Type of Category in Game Cache | 在指定遊戲記錄中,可以找到以 指定資料類型存在資料夾的 遊戲資料名稱 |
Hero Has Item | Hero has Item | 英雄擁有物品 |
Hero Has Item Of Type | Hero has an item of type Item-Type | 英雄擁有一個以上的某種物品 |
Experience Is Disabled For Hero | Experience is disabled for Hero | 英雄不允許獲得經驗 *用 "Hero - Enable/Disable Experience" 的動作來允許/不允許英雄獲得經驗 |
Item Status Check | Item is Status | 物品處於物品狀態 |
Item-Type Status Check | Item-Type is Status | 物品類型是物品狀態 |
Item Is Hidden | Item is hidden | 指定物品是被隱藏的 *被攜帶的物品也視為被隱藏 |
Item Is Owned | Item is owned | 指定物品是被擁有的 *只要在物品欄的物品就算,即使擁有者死亡也一樣 |
Item In Region | Item is in Region | 指定物品在區域中 *被攜帶的物品不屬於任何區域中 |
Item Is Invulnerable | Item is invulnerable | 指定物品是無敵的 |
Leaderboard Contains Player | Leaderboard contains Player | 指定計分版包含指定玩者 |
Way Gate Is Enabled | Way Gate is enabled | 指定的傳送門是開放的 *使用 "Enable/Disable Way Gate" 來開放/關閉傳送門 |
Player Flag Is On | Player Flag is on for Player | 指定玩者的玩者設定是開?的 |
Player Is An Ally Of Player | Player is an ally of Player | 玩者(前)是玩者(後)的同盟 |
Player Is An Enemy Of Player | Player is an enemy of Player | 玩者(前)是玩者(後)的敵人 |
Player Alliance Towards Player | Player is giving Player Alliance Type | 玩者(前)對玩者(後)的同盟設定為指定的設定 |
Player In Player Group | Player is in Player Group | 玩者在玩者群組中 |
Quest Requirement Is Completed | Quest Requirement is completed | 指定的任務需求已達成 |
Quest Is Enabled | Quest is enabled | 任務是允許的 |
Quest Is Completed | Quest is completed | 任務是已完成的 |
Quest Is Failed | Quest is failed | 任務是失敗的 |
Quest Is Discovered | Quest is discovered | 任務是被發現的 |
Quest Is Required | Quest is required | 任務是被需求的 |
Region Contains Point | Region contains Point | 指定點在指定區域中 |
Trigger Is On | Trigger is on | 觸發器是開啟的 |
Evaluate Trigger Conditions | Evaluate Trigger conditions | 判斷指定發器的判斷條件並傳回 |
Trigger Is Queued | Trigger is queued | 觸發器在觸發器清單中 *使用 "Add To Trigger Queue" 和 "Remove From Trigger Queue" 來加入或移除 觸發佇列中的觸發器 |
Trigger Queue Is Empty | The trigger queue is empty | 觸發佇列是空的(無任何觸發事件) |
Unit Classification Check | Unit is Type | 部隊屬於部隊分類 |
Unit-Type Classification Check | Unit-Type is Type | 部隊種類 屬於 部隊分類 |
Unit In Unit Group | Unit is in Unit Group | 部隊在指定的部隊群組中 |
Unit In Region | Region contains Unit | 部隊在指定區域中 |
Unit Is Alive | Unit is alive | 部隊是活著的 |
Unit Is Dead | Unit is dead | 部隊是死亡的 |
Unit Is Paused | Unit is paused | 部隊是被暫停的 |
Unit Is Hidden | Unit is hidden | 部隊是被隱藏的 *部隊可以使用 "Unit - Hide" 動作、放在運輸船裡、或使用靈魂球來隱藏 |
Unit Is An Illusion | Unit is an illusion | 部隊是一個幻影 |
Unit Sleeps | Unit sleeps when unprovoked | 部隊在不被打擾時會睡覺 *玩者1~12的部隊不會睡覺 |
Unit Sleeps At Night | Unit sleeps when unprovoked at night | 部隊在晚上會睡覺 *玩者1~12的部隊不會在晚上自動睡覺 |
Unit Is Sleeping | Unit is sleeping | 部隊正在睡覺(不是指摧眠術的效果) *玩者1~12的部隊不會睡覺 |
Unit Generates Alarms | Unit generates alarms | 部隊可引發警報 |
Unit Is Being Transported | Unit is being transported | 部隊正被運送 |
Unit Is In Transport | Unit is loaded into Transport | 部隊正在運輸船內 |
Unit Selected By Player | Unit is selected by Player | 部隊正被玩者選取 *若指定的玩者不是該部隊的擁有者,則傳回false |
Unit Belongs To An Ally Of Player | Unit belongs to an ally of Player | 部隊是玩者的同盟 |
Unit Belongs To An Enemy Of Player | Unit belongs to an enemy of Player | 部隊是玩者的敵人 |
Unit Has Specific Buff | Unit has buff Buff | 部隊擁有Buff |
Unit Group Is Empty | Unit Group is empty | 部隊群組是空的 |
Units Of Unit Group Are In Region | All units of Unit Group are in Region | 部隊群組中的所有部隊都在指定區域內 |
Units Of Unit Group Are Dead | All units of Unit Group are dead | 部隊群組中的所有部隊都已死亡 |
Fog Of War Enabled | Fog of war is enabled | 戰爭迷霧是開啟的 |
Black Mask Enabled | Black mask is enabled | 未探索區是被允許的 |
Unit Is Visible To Player | Unit is visible to Player | 部隊可被玩者看到 |
Unit Is Invisible To Player | Unit is invisible to Player | 部隊不可被玩者看到 |
Unit Fogged To Player | Unit is fogged to Player | 部隊在玩者的戰爭迷霧內 |
Unit Is Masked To Player | Unit is masked to Player | 部隊在玩者的未探索區內 |
Point Visible To Player | Point is visible to Player | 點可被玩者看到 |
Point Fogged To Player | Point is fogged for Player | 點在玩者的戰爭迷霧內 |
Point Masked To Player | Point is masked for Player | 點在玩者的未探索區內 |
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