與1.23版最大的差別在於,1.24版主要修掉原本的ReturnBug,並新增了哈希表的函數功能。
//============================================================================ // Native types. All native functions take extended handle types when // possible to help prevent passing bad values to native functions // type agent extends handle // all reference counted objects type event extends agent // a reference to an event registration type player extends agent // a single player reference type widget extends agent // an interactive game object with life type unit extends widget // a single unit reference type destructable extends widget type item extends widget type ability extends agent type buff extends ability type force extends agent type group extends agent type trigger extends agent type triggercondition extends agent type triggeraction extends handle type timer extends agent type location extends agent type region extends agent type rect extends agent type boolexpr extends agent type sound extends agent type conditionfunc extends boolexpr type filterfunc extends boolexpr type unitpool extends handle type itempool extends handle type race extends handle type alliancetype extends handle type racepreference extends handle type gamestate extends handle type igamestate extends gamestate type fgamestate extends gamestate type playerstate extends handle type playerscore extends handle type playergameresult extends handle type unitstate extends handle type aidifficulty extends handle type eventid extends handle type gameevent extends eventid type playerevent extends eventid type playerunitevent extends eventid type unitevent extends eventid type limitop extends eventid type widgetevent extends eventid type dialogevent extends eventid type unittype extends handle type gamespeed extends handle type gamedifficulty extends handle type gametype extends handle type mapflag extends handle type mapvisibility extends handle type mapsetting extends handle type mapdensity extends handle type mapcontrol extends handle type playerslotstate extends handle type volumegroup extends handle type camerafield extends handle type camerasetup extends handle type playercolor extends handle type placement extends handle type startlocprio extends handle type raritycontrol extends handle type blendmode extends handle type texmapflags extends handle type effect extends agent type effecttype extends handle type weathereffect extends handle type terraindeformation extends handle type fogstate extends handle type fogmodifier extends agent type dialog extends agent type button extends agent type quest extends agent type questitem extends agent type defeatcondition extends agent type timerdialog extends agent type leaderboard extends agent type multiboard extends agent type multiboarditem extends agent type trackable extends agent type gamecache extends agent type version extends handle type itemtype extends handle type texttag extends handle type attacktype extends handle type damagetype extends handle type weapontype extends handle type soundtype extends handle type lightning extends handle type pathingtype extends handle type image extends handle type ubersplat extends handle type hashtable extends agent constant native ConvertRace takes integer i returns race constant native ConvertAllianceType takes integer i returns alliancetype constant native ConvertRacePref takes integer i returns racepreference constant native ConvertIGameState takes integer i returns igamestate constant native ConvertFGameState takes integer i returns fgamestate constant native ConvertPlayerState takes integer i returns playerstate constant native ConvertPlayerScore takes integer i returns playerscore constant native ConvertPlayerGameResult takes integer i returns playergameresult constant native ConvertUnitState takes integer i returns unitstate constant native ConvertAIDifficulty takes integer i returns aidifficulty constant native ConvertGameEvent takes integer i returns gameevent constant native ConvertPlayerEvent takes integer i returns playerevent constant native ConvertPlayerUnitEvent takes integer i returns playerunitevent constant native ConvertWidgetEvent takes integer i returns widgetevent constant native ConvertDialogEvent takes integer i returns dialogevent constant native ConvertUnitEvent takes integer i returns unitevent constant native ConvertLimitOp takes integer i returns limitop constant native ConvertUnitType takes integer i returns unittype constant native ConvertGameSpeed takes integer i returns gamespeed constant native ConvertPlacement takes integer i returns placement constant native ConvertStartLocPrio takes integer i returns startlocprio constant native ConvertGameDifficulty takes integer i returns gamedifficulty constant native ConvertGameType takes integer i returns gametype constant native ConvertMapFlag takes integer i returns mapflag constant native ConvertMapVisibility takes integer i returns mapvisibility constant native ConvertMapSetting takes integer i returns mapsetting constant native ConvertMapDensity takes integer i returns mapdensity constant native ConvertMapControl takes integer i returns mapcontrol constant native ConvertPlayerColor takes integer i returns playercolor constant native ConvertPlayerSlotState takes integer i returns playerslotstate constant native ConvertVolumeGroup takes integer i returns volumegroup constant native ConvertCameraField takes integer i returns camerafield constant native ConvertBlendMode takes integer i returns blendmode constant native ConvertRarityControl takes integer i returns raritycontrol constant native ConvertTexMapFlags takes integer i returns texmapflags constant native ConvertFogState takes integer i returns fogstate constant native ConvertEffectType takes integer i returns effecttype constant native ConvertVersion takes integer i returns version constant native ConvertItemType takes integer i returns itemtype constant native ConvertAttackType takes integer i returns attacktype constant native ConvertDamageType takes integer i returns damagetype constant native ConvertWeaponType takes integer i returns weapontype constant native ConvertSoundType takes integer i returns soundtype constant native ConvertPathingType takes integer i returns pathingtype constant native OrderId takes string orderIdString returns integer constant native OrderId2String takes integer orderId returns string constant native UnitId takes string unitIdString returns integer constant native UnitId2String takes integer unitId returns string // Not currently working correctly... constant native AbilityId takes string abilityIdString returns integer constant native AbilityId2String takes integer abilityId returns string // Looks up the "name" field for any object (unit, item, ability) constant native GetObjectName takes integer objectId returns string globals
//=================================================== // Game Constants //=================================================== // pfff constant boolean FALSE = false constant boolean TRUE = true constant integer JASS_MAX_ARRAY_SIZE = 8192 constant integer PLAYER_NEUTRAL_PASSIVE = 15 constant integer PLAYER_NEUTRAL_AGGRESSIVE = 12 constant playercolor PLAYER_COLOR_RED = ConvertPlayerColor(0) constant playercolor PLAYER_COLOR_BLUE = ConvertPlayerColor(1) constant playercolor PLAYER_COLOR_CYAN = ConvertPlayerColor(2) constant playercolor PLAYER_COLOR_PURPLE = ConvertPlayerColor(3) constant playercolor PLAYER_COLOR_YELLOW = ConvertPlayerColor(4) constant playercolor PLAYER_COLOR_ORANGE = ConvertPlayerColor(5) constant playercolor PLAYER_COLOR_GREEN = ConvertPlayerColor(6) constant playercolor PLAYER_COLOR_PINK = ConvertPlayerColor(7) constant playercolor PLAYER_COLOR_LIGHT_GRAY = ConvertPlayerColor(8) constant playercolor PLAYER_COLOR_LIGHT_BLUE = ConvertPlayerColor(9) constant playercolor PLAYER_COLOR_AQUA = ConvertPlayerColor(10) constant playercolor PLAYER_COLOR_BROWN = ConvertPlayerColor(11) constant race RACE_HUMAN = ConvertRace(1) constant race RACE_ORC = ConvertRace(2) constant race RACE_UNDEAD = ConvertRace(3) constant race RACE_NIGHTELF = ConvertRace(4) constant race RACE_DEMON = ConvertRace(5) constant race RACE_OTHER = ConvertRace(7) constant playergameresult PLAYER_GAME_RESULT_VICTORY = ConvertPlayerGameResult(0) constant playergameresult PLAYER_GAME_RESULT_DEFEAT = ConvertPlayerGameResult(1) constant playergameresult PLAYER_GAME_RESULT_TIE = ConvertPlayerGameResult(2) constant playergameresult PLAYER_GAME_RESULT_NEUTRAL = ConvertPlayerGameResult(3) constant alliancetype ALLIANCE_PASSIVE = ConvertAllianceType(0) constant alliancetype ALLIANCE_HELP_REQUEST = ConvertAllianceType(1) constant alliancetype ALLIANCE_HELP_RESPONSE = ConvertAllianceType(2) constant alliancetype ALLIANCE_SHARED_XP = ConvertAllianceType(3) constant alliancetype ALLIANCE_SHARED_SPELLS = ConvertAllianceType(4) constant alliancetype ALLIANCE_SHARED_VISION = ConvertAllianceType(5) constant alliancetype ALLIANCE_SHARED_CONTROL = ConvertAllianceType(6) constant alliancetype ALLIANCE_SHARED_ADVANCED_CONTROL= ConvertAllianceType(7) constant alliancetype ALLIANCE_RESCUABLE = ConvertAllianceType(8) constant alliancetype ALLIANCE_SHARED_VISION_FORCED = ConvertAllianceType(9) constant version VERSION_REIGN_OF_CHAOS = ConvertVersion(0) constant version VERSION_FROZEN_THRONE = ConvertVersion(1) constant attacktype ATTACK_TYPE_NORMAL = ConvertAttackType(0) constant attacktype ATTACK_TYPE_MELEE = ConvertAttackType(1) constant attacktype ATTACK_TYPE_PIERCE = ConvertAttackType(2) constant attacktype ATTACK_TYPE_SIEGE = ConvertAttackType(3) constant attacktype ATTACK_TYPE_MAGIC = ConvertAttackType(4) constant attacktype ATTACK_TYPE_CHAOS = ConvertAttackType(5) constant attacktype ATTACK_TYPE_HERO = ConvertAttackType(6) constant damagetype DAMAGE_TYPE_UNKNOWN = ConvertDamageType(0) constant damagetype DAMAGE_TYPE_NORMAL = ConvertDamageType(4) constant damagetype DAMAGE_TYPE_ENHANCED = ConvertDamageType(5) constant damagetype DAMAGE_TYPE_FIRE = ConvertDamageType(8) constant damagetype DAMAGE_TYPE_COLD = ConvertDamageType(9) constant damagetype DAMAGE_TYPE_LIGHTNING = ConvertDamageType(10) constant damagetype DAMAGE_TYPE_POISON = ConvertDamageType(11) constant damagetype DAMAGE_TYPE_DISEASE = ConvertDamageType(12) constant damagetype DAMAGE_TYPE_DIVINE = ConvertDamageType(13) constant damagetype DAMAGE_TYPE_MAGIC = ConvertDamageType(14) constant damagetype DAMAGE_TYPE_SONIC = ConvertDamageType(15) constant damagetype DAMAGE_TYPE_ACID = ConvertDamageType(16) constant damagetype DAMAGE_TYPE_FORCE = ConvertDamageType(17) constant damagetype DAMAGE_TYPE_DEATH = ConvertDamageType(18) constant damagetype DAMAGE_TYPE_MIND = ConvertDamageType(19) constant damagetype DAMAGE_TYPE_PLANT = ConvertDamageType(20) constant damagetype DAMAGE_TYPE_DEFENSIVE = ConvertDamageType(21) constant damagetype DAMAGE_TYPE_DEMOLITION = ConvertDamageType(22) constant damagetype DAMAGE_TYPE_SLOW_POISON = ConvertDamageType(23) constant damagetype DAMAGE_TYPE_SPIRIT_LINK = ConvertDamageType(24) constant damagetype DAMAGE_TYPE_SHADOW_STRIKE = ConvertDamageType(25) constant damagetype DAMAGE_TYPE_UNIVERSAL = ConvertDamageType(26) constant weapontype WEAPON_TYPE_WHOKNOWS = ConvertWeaponType(0) constant weapontype WEAPON_TYPE_METAL_LIGHT_CHOP = ConvertWeaponType(1) constant weapontype WEAPON_TYPE_METAL_MEDIUM_CHOP = ConvertWeaponType(2) constant weapontype WEAPON_TYPE_METAL_HEAVY_CHOP = ConvertWeaponType(3) constant weapontype WEAPON_TYPE_METAL_LIGHT_SLICE = ConvertWeaponType(4) constant weapontype WEAPON_TYPE_METAL_MEDIUM_SLICE = ConvertWeaponType(5) constant weapontype WEAPON_TYPE_METAL_HEAVY_SLICE = ConvertWeaponType(6) constant weapontype WEAPON_TYPE_METAL_MEDIUM_BASH = ConvertWeaponType(7) constant weapontype WEAPON_TYPE_METAL_HEAVY_BASH = ConvertWeaponType(8) constant weapontype WEAPON_TYPE_METAL_MEDIUM_STAB = ConvertWeaponType(9) constant weapontype WEAPON_TYPE_METAL_HEAVY_STAB = ConvertWeaponType(10) constant weapontype WEAPON_TYPE_WOOD_LIGHT_SLICE = ConvertWeaponType(11) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_SLICE = ConvertWeaponType(12) constant weapontype WEAPON_TYPE_WOOD_HEAVY_SLICE = ConvertWeaponType(13) constant weapontype WEAPON_TYPE_WOOD_LIGHT_BASH = ConvertWeaponType(14) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_BASH = ConvertWeaponType(15) constant weapontype WEAPON_TYPE_WOOD_HEAVY_BASH = ConvertWeaponType(16) constant weapontype WEAPON_TYPE_WOOD_LIGHT_STAB = ConvertWeaponType(17) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_STAB = ConvertWeaponType(18) constant weapontype WEAPON_TYPE_CLAW_LIGHT_SLICE = ConvertWeaponType(19) constant weapontype WEAPON_TYPE_CLAW_MEDIUM_SLICE = ConvertWeaponType(20) constant weapontype WEAPON_TYPE_CLAW_HEAVY_SLICE = ConvertWeaponType(21) constant weapontype WEAPON_TYPE_AXE_MEDIUM_CHOP = ConvertWeaponType(22) constant weapontype WEAPON_TYPE_ROCK_HEAVY_BASH = ConvertWeaponType(23) constant pathingtype PATHING_TYPE_ANY = ConvertPathingType(0) constant pathingtype PATHING_TYPE_WALKABILITY = ConvertPathingType(1) constant pathingtype PATHING_TYPE_FLYABILITY = ConvertPathingType(2) constant pathingtype PATHING_TYPE_BUILDABILITY = ConvertPathingType(3) constant pathingtype PATHING_TYPE_PEONHARVESTPATHING = ConvertPathingType(4) constant pathingtype PATHING_TYPE_BLIGHTPATHING = ConvertPathingType(5) constant pathingtype PATHING_TYPE_FLOATABILITY = ConvertPathingType(6) constant pathingtype PATHING_TYPE_AMPHIBIOUSPATHING = ConvertPathingType(7) //=================================================== // Map Setup Constants //=================================================== constant racepreference RACE_PREF_HUMAN = ConvertRacePref(1) constant racepreference RACE_PREF_ORC = ConvertRacePref(2) constant racepreference RACE_PREF_NIGHTELF = ConvertRacePref(4) constant racepreference RACE_PREF_UNDEAD = ConvertRacePref(8) constant racepreference RACE_PREF_DEMON = ConvertRacePref(16) constant racepreference RACE_PREF_RANDOM = ConvertRacePref(32) constant racepreference RACE_PREF_USER_SELECTABLE = ConvertRacePref(64) constant mapcontrol MAP_CONTROL_USER = ConvertMapControl(0) constant mapcontrol MAP_CONTROL_COMPUTER = ConvertMapControl(1) constant mapcontrol MAP_CONTROL_RESCUABLE = ConvertMapControl(2) constant mapcontrol MAP_CONTROL_NEUTRAL = ConvertMapControl(3) constant mapcontrol MAP_CONTROL_CREEP = ConvertMapControl(4) constant mapcontrol MAP_CONTROL_NONE = ConvertMapControl(5) constant gametype GAME_TYPE_MELEE = ConvertGameType(1) constant gametype GAME_TYPE_FFA = ConvertGameType(2) constant gametype GAME_TYPE_USE_MAP_SETTINGS = ConvertGameType(4) constant gametype GAME_TYPE_BLIZ = ConvertGameType(8) constant gametype GAME_TYPE_ONE_ON_ONE = ConvertGameType(16) constant gametype GAME_TYPE_TWO_TEAM_PLAY = ConvertGameType(32) constant gametype GAME_TYPE_THREE_TEAM_PLAY = ConvertGameType(64) constant gametype GAME_TYPE_FOUR_TEAM_PLAY = ConvertGameType(128) constant mapflag MAP_FOG_HIDE_TERRAIN = ConvertMapFlag(1) constant mapflag MAP_FOG_MAP_EXPLORED = ConvertMapFlag(2) constant mapflag MAP_FOG_ALWAYS_VISIBLE = ConvertMapFlag(4) constant mapflag MAP_USE_HANDICAPS = ConvertMapFlag(8) constant mapflag MAP_OBSERVERS = ConvertMapFlag(16) constant mapflag MAP_OBSERVERS_ON_DEATH = ConvertMapFlag(32) constant mapflag MAP_FIXED_COLORS = ConvertMapFlag(128) constant mapflag MAP_LOCK_RESOURCE_TRADING = ConvertMapFlag(256) constant mapflag MAP_RESOURCE_TRADING_ALLIES_ONLY = ConvertMapFlag(512) constant mapflag MAP_LOCK_ALLIANCE_CHANGES = ConvertMapFlag(1024) constant mapflag MAP_ALLIANCE_CHANGES_HIDDEN = ConvertMapFlag(2048) constant mapflag MAP_CHEATS = ConvertMapFlag(4096) constant mapflag MAP_CHEATS_HIDDEN = ConvertMapFlag(8192) constant mapflag MAP_LOCK_SPEED = ConvertMapFlag(8192*2) constant mapflag MAP_LOCK_RANDOM_SEED = ConvertMapFlag(8192*4) constant mapflag MAP_SHARED_ADVANCED_CONTROL = ConvertMapFlag(8192*8) constant mapflag MAP_RANDOM_HERO = ConvertMapFlag(8192*16) constant mapflag MAP_RANDOM_RACES = ConvertMapFlag(8192*32) constant mapflag MAP_RELOADED = ConvertMapFlag(8192*64) constant placement MAP_PLACEMENT_RANDOM = ConvertPlacement(0) // random among all slots constant placement MAP_PLACEMENT_FIXED = ConvertPlacement(1) // player 0 in start loc 0... constant placement MAP_PLACEMENT_USE_MAP_SETTINGS = ConvertPlacement(2) // whatever was specified by the script constant placement MAP_PLACEMENT_TEAMS_TOGETHER = ConvertPlacement(3) // random with allies next to each other constant startlocprio MAP_LOC_PRIO_LOW = ConvertStartLocPrio(0) constant startlocprio MAP_LOC_PRIO_HIGH = ConvertStartLocPrio(1) constant startlocprio MAP_LOC_PRIO_NOT = ConvertStartLocPrio(2) constant mapdensity MAP_DENSITY_NONE = ConvertMapDensity(0) constant mapdensity MAP_DENSITY_LIGHT = ConvertMapDensity(1) constant mapdensity MAP_DENSITY_MEDIUM = ConvertMapDensity(2) constant mapdensity MAP_DENSITY_HEAVY = ConvertMapDensity(3) constant gamedifficulty MAP_DIFFICULTY_EASY = ConvertGameDifficulty(0) constant gamedifficulty MAP_DIFFICULTY_NORMAL = ConvertGameDifficulty(1) constant gamedifficulty MAP_DIFFICULTY_HARD = ConvertGameDifficulty(2) constant gamedifficulty MAP_DIFFICULTY_INSANE = ConvertGameDifficulty(3) constant gamespeed MAP_SPEED_SLOWEST = ConvertGameSpeed(0) constant gamespeed MAP_SPEED_SLOW = ConvertGameSpeed(1) constant gamespeed MAP_SPEED_NORMAL = ConvertGameSpeed(2) constant gamespeed MAP_SPEED_FAST = ConvertGameSpeed(3) constant gamespeed MAP_SPEED_FASTEST = ConvertGameSpeed(4) constant playerslotstate PLAYER_SLOT_STATE_EMPTY = ConvertPlayerSlotState(0) constant playerslotstate PLAYER_SLOT_STATE_PLAYING = ConvertPlayerSlotState(1) constant playerslotstate PLAYER_SLOT_STATE_LEFT = ConvertPlayerSlotState(2) //=================================================== // Sound Constants //=================================================== constant volumegroup SOUND_VOLUMEGROUP_UNITMOVEMENT = ConvertVolumeGroup(0) constant volumegroup SOUND_VOLUMEGROUP_UNITSOUNDS = ConvertVolumeGroup(1) constant volumegroup SOUND_VOLUMEGROUP_COMBAT = ConvertVolumeGroup(2) constant volumegroup SOUND_VOLUMEGROUP_SPELLS = ConvertVolumeGroup(3) constant volumegroup SOUND_VOLUMEGROUP_UI = ConvertVolumeGroup(4) constant volumegroup SOUND_VOLUMEGROUP_MUSIC = ConvertVolumeGroup(5) constant volumegroup SOUND_VOLUMEGROUP_AMBIENTSOUNDS = ConvertVolumeGroup(6) constant volumegroup SOUND_VOLUMEGROUP_FIRE = ConvertVolumeGroup(7)
//=================================================== // Game, Player, and Unit States // // For use with TriggerRegisterStateEvent // //=================================================== constant igamestate GAME_STATE_DIVINE_INTERVENTION = ConvertIGameState(0) constant igamestate GAME_STATE_DISCONNECTED = ConvertIGameState(1) constant fgamestate GAME_STATE_TIME_OF_DAY = ConvertFGameState(2) constant playerstate PLAYER_STATE_GAME_RESULT = ConvertPlayerState(0) // current resource levels // constant playerstate PLAYER_STATE_RESOURCE_GOLD = ConvertPlayerState(1) constant playerstate PLAYER_STATE_RESOURCE_LUMBER = ConvertPlayerState(2) constant playerstate PLAYER_STATE_RESOURCE_HERO_TOKENS = ConvertPlayerState(3) constant playerstate PLAYER_STATE_RESOURCE_FOOD_CAP = ConvertPlayerState(4) constant playerstate PLAYER_STATE_RESOURCE_FOOD_USED = ConvertPlayerState(5) constant playerstate PLAYER_STATE_FOOD_CAP_CEILING = ConvertPlayerState(6) constant playerstate PLAYER_STATE_GIVES_BOUNTY = ConvertPlayerState(7) constant playerstate PLAYER_STATE_ALLIED_VICTORY = ConvertPlayerState(8) constant playerstate PLAYER_STATE_PLACED = ConvertPlayerState(9) constant playerstate PLAYER_STATE_OBSERVER_ON_DEATH = ConvertPlayerState(10) constant playerstate PLAYER_STATE_OBSERVER = ConvertPlayerState(11) constant playerstate PLAYER_STATE_UNFOLLOWABLE = ConvertPlayerState(12) // taxation rate for each resource // constant playerstate PLAYER_STATE_GOLD_UPKEEP_RATE = ConvertPlayerState(13) constant playerstate PLAYER_STATE_LUMBER_UPKEEP_RATE = ConvertPlayerState(14) // cumulative resources collected by the player during the mission // constant playerstate PLAYER_STATE_GOLD_GATHERED = ConvertPlayerState(15) constant playerstate PLAYER_STATE_LUMBER_GATHERED = ConvertPlayerState(16) constant playerstate PLAYER_STATE_NO_CREEP_SLEEP = ConvertPlayerState(25) constant unitstate UNIT_STATE_LIFE = ConvertUnitState(0) constant unitstate UNIT_STATE_MAX_LIFE = ConvertUnitState(1) constant unitstate UNIT_STATE_MANA = ConvertUnitState(2) constant unitstate UNIT_STATE_MAX_MANA = ConvertUnitState(3) constant aidifficulty AI_DIFFICULTY_NEWBIE = ConvertAIDifficulty(0) constant aidifficulty AI_DIFFICULTY_NORMAL = ConvertAIDifficulty(1) constant aidifficulty AI_DIFFICULTY_INSANE = ConvertAIDifficulty(2) // player score values constant playerscore PLAYER_SCORE_UNITS_TRAINED = ConvertPlayerScore(0) constant playerscore PLAYER_SCORE_UNITS_KILLED = ConvertPlayerScore(1) constant playerscore PLAYER_SCORE_STRUCT_BUILT = ConvertPlayerScore(2) constant playerscore PLAYER_SCORE_STRUCT_RAZED = ConvertPlayerScore(3) constant playerscore PLAYER_SCORE_TECH_PERCENT = ConvertPlayerScore(4) constant playerscore PLAYER_SCORE_FOOD_MAXPROD = ConvertPlayerScore(5) constant playerscore PLAYER_SCORE_FOOD_MAXUSED = ConvertPlayerScore(6) constant playerscore PLAYER_SCORE_HEROES_KILLED = ConvertPlayerScore(7) constant playerscore PLAYER_SCORE_ITEMS_GAINED = ConvertPlayerScore(8) constant playerscore PLAYER_SCORE_MERCS_HIRED = ConvertPlayerScore(9) constant playerscore PLAYER_SCORE_GOLD_MINED_TOTAL = ConvertPlayerScore(10) constant playerscore PLAYER_SCORE_GOLD_MINED_UPKEEP = ConvertPlayerScore(11) constant playerscore PLAYER_SCORE_GOLD_LOST_UPKEEP = ConvertPlayerScore(12) constant playerscore PLAYER_SCORE_GOLD_LOST_TAX = ConvertPlayerScore(13) constant playerscore PLAYER_SCORE_GOLD_GIVEN = ConvertPlayerScore(14) constant playerscore PLAYER_SCORE_GOLD_RECEIVED = ConvertPlayerScore(15) constant playerscore PLAYER_SCORE_LUMBER_TOTAL = ConvertPlayerScore(16) constant playerscore PLAYER_SCORE_LUMBER_LOST_UPKEEP = ConvertPlayerScore(17) constant playerscore PLAYER_SCORE_LUMBER_LOST_TAX = ConvertPlayerScore(18) constant playerscore PLAYER_SCORE_LUMBER_GIVEN = ConvertPlayerScore(19) constant playerscore PLAYER_SCORE_LUMBER_RECEIVED = ConvertPlayerScore(20) constant playerscore PLAYER_SCORE_UNIT_TOTAL = ConvertPlayerScore(21) constant playerscore PLAYER_SCORE_HERO_TOTAL = ConvertPlayerScore(22) constant playerscore PLAYER_SCORE_RESOURCE_TOTAL = ConvertPlayerScore(23) constant playerscore PLAYER_SCORE_TOTAL = ConvertPlayerScore(24) //=================================================== // Game, Player and Unit Events // // When an event causes a trigger to fire these // values allow the action code to determine which // event was dispatched and therefore which set of // native functions should be used to get information // about the event. // // Do NOT change the order or value of these constants // without insuring that the JASS_GAME_EVENTS_WAR3 enum // is changed to match. // //=================================================== //=================================================== // For use with TriggerRegisterGameEvent //=================================================== constant gameevent EVENT_GAME_VICTORY = ConvertGameEvent(0) constant gameevent EVENT_GAME_END_LEVEL = ConvertGameEvent(1) constant gameevent EVENT_GAME_VARIABLE_LIMIT = ConvertGameEvent(2) constant gameevent EVENT_GAME_STATE_LIMIT = ConvertGameEvent(3) constant gameevent EVENT_GAME_TIMER_EXPIRED = ConvertGameEvent(4) constant gameevent EVENT_GAME_ENTER_REGION = ConvertGameEvent(5) constant gameevent EVENT_GAME_LEAVE_REGION = ConvertGameEvent(6) constant gameevent EVENT_GAME_TRACKABLE_HIT = ConvertGameEvent(7) constant gameevent EVENT_GAME_TRACKABLE_TRACK = ConvertGameEvent(8) constant gameevent EVENT_GAME_SHOW_SKILL = ConvertGameEvent(9) constant gameevent EVENT_GAME_BUILD_SUBMENU = ConvertGameEvent(10) //=================================================== // For use with TriggerRegisterPlayerEvent //=================================================== constant playerevent EVENT_PLAYER_STATE_LIMIT = ConvertPlayerEvent(11) constant playerevent EVENT_PLAYER_ALLIANCE_CHANGED = ConvertPlayerEvent(12) constant playerevent EVENT_PLAYER_DEFEAT = ConvertPlayerEvent(13) constant playerevent EVENT_PLAYER_VICTORY = ConvertPlayerEvent(14) constant playerevent EVENT_PLAYER_LEAVE = ConvertPlayerEvent(15) constant playerevent EVENT_PLAYER_CHAT = ConvertPlayerEvent(16) constant playerevent EVENT_PLAYER_END_CINEMATIC = ConvertPlayerEvent(17) //=================================================== // For use with TriggerRegisterPlayerUnitEvent //=================================================== constant playerunitevent EVENT_PLAYER_UNIT_ATTACKED = ConvertPlayerUnitEvent(18) constant playerunitevent EVENT_PLAYER_UNIT_RESCUED = ConvertPlayerUnitEvent(19) constant playerunitevent EVENT_PLAYER_UNIT_DEATH = ConvertPlayerUnitEvent(20) constant playerunitevent EVENT_PLAYER_UNIT_DECAY = ConvertPlayerUnitEvent(21) constant playerunitevent EVENT_PLAYER_UNIT_DETECTED = ConvertPlayerUnitEvent(22) constant playerunitevent EVENT_PLAYER_UNIT_HIDDEN = ConvertPlayerUnitEvent(23) constant playerunitevent EVENT_PLAYER_UNIT_SELECTED = ConvertPlayerUnitEvent(24) constant playerunitevent EVENT_PLAYER_UNIT_DESELECTED = ConvertPlayerUnitEvent(25) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_START = ConvertPlayerUnitEvent(26) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL = ConvertPlayerUnitEvent(27) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_FINISH = ConvertPlayerUnitEvent(28) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_START = ConvertPlayerUnitEvent(29) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_CANCEL = ConvertPlayerUnitEvent(30) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_FINISH = ConvertPlayerUnitEvent(31) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_START = ConvertPlayerUnitEvent(32) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_CANCEL = ConvertPlayerUnitEvent(33) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_FINISH = ConvertPlayerUnitEvent(34) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_START = ConvertPlayerUnitEvent(35) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_CANCEL = ConvertPlayerUnitEvent(36) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_FINISH = ConvertPlayerUnitEvent(37) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER = ConvertPlayerUnitEvent(38) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER = ConvertPlayerUnitEvent(39) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER = ConvertPlayerUnitEvent(40) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER = ConvertPlayerUnitEvent(40) // for compat constant playerunitevent EVENT_PLAYER_HERO_LEVEL = ConvertPlayerUnitEvent(41) constant playerunitevent EVENT_PLAYER_HERO_SKILL = ConvertPlayerUnitEvent(42) constant playerunitevent EVENT_PLAYER_HERO_REVIVABLE = ConvertPlayerUnitEvent(43) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_START = ConvertPlayerUnitEvent(44) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_CANCEL = ConvertPlayerUnitEvent(45) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_FINISH = ConvertPlayerUnitEvent(46) constant playerunitevent EVENT_PLAYER_UNIT_SUMMON = ConvertPlayerUnitEvent(47) constant playerunitevent EVENT_PLAYER_UNIT_DROP_ITEM = ConvertPlayerUnitEvent(48) constant playerunitevent EVENT_PLAYER_UNIT_PICKUP_ITEM = ConvertPlayerUnitEvent(49) constant playerunitevent EVENT_PLAYER_UNIT_USE_ITEM = ConvertPlayerUnitEvent(50) constant playerunitevent EVENT_PLAYER_UNIT_LOADED = ConvertPlayerUnitEvent(51) //=================================================== // For use with TriggerRegisterUnitEvent //=================================================== constant unitevent EVENT_UNIT_DAMAGED = ConvertUnitEvent(52) constant unitevent EVENT_UNIT_DEATH = ConvertUnitEvent(53) constant unitevent EVENT_UNIT_DECAY = ConvertUnitEvent(54) constant unitevent EVENT_UNIT_DETECTED = ConvertUnitEvent(55) constant unitevent EVENT_UNIT_HIDDEN = ConvertUnitEvent(56) constant unitevent EVENT_UNIT_SELECTED = ConvertUnitEvent(57) constant unitevent EVENT_UNIT_DESELECTED = ConvertUnitEvent(58) constant unitevent EVENT_UNIT_STATE_LIMIT = ConvertUnitEvent(59) // Events which may have a filter for the "other unit" // constant unitevent EVENT_UNIT_ACQUIRED_TARGET = ConvertUnitEvent(60) constant unitevent EVENT_UNIT_TARGET_IN_RANGE = ConvertUnitEvent(61) constant unitevent EVENT_UNIT_ATTACKED = ConvertUnitEvent(62) constant unitevent EVENT_UNIT_RESCUED = ConvertUnitEvent(63) constant unitevent EVENT_UNIT_CONSTRUCT_CANCEL = ConvertUnitEvent(64) constant unitevent EVENT_UNIT_CONSTRUCT_FINISH = ConvertUnitEvent(65) constant unitevent EVENT_UNIT_UPGRADE_START = ConvertUnitEvent(66) constant unitevent EVENT_UNIT_UPGRADE_CANCEL = ConvertUnitEvent(67) constant unitevent EVENT_UNIT_UPGRADE_FINISH = ConvertUnitEvent(68) // Events which involve the specified unit performing // training of other units // constant unitevent EVENT_UNIT_TRAIN_START = ConvertUnitEvent(69) constant unitevent EVENT_UNIT_TRAIN_CANCEL = ConvertUnitEvent(70) constant unitevent EVENT_UNIT_TRAIN_FINISH = ConvertUnitEvent(71) constant unitevent EVENT_UNIT_RESEARCH_START = ConvertUnitEvent(72) constant unitevent EVENT_UNIT_RESEARCH_CANCEL = ConvertUnitEvent(73) constant unitevent EVENT_UNIT_RESEARCH_FINISH = ConvertUnitEvent(74) constant unitevent EVENT_UNIT_ISSUED_ORDER = ConvertUnitEvent(75) constant unitevent EVENT_UNIT_ISSUED_POINT_ORDER = ConvertUnitEvent(76) constant unitevent EVENT_UNIT_ISSUED_TARGET_ORDER = ConvertUnitEvent(77) constant unitevent EVENT_UNIT_HERO_LEVEL = ConvertUnitEvent(78) constant unitevent EVENT_UNIT_HERO_SKILL = ConvertUnitEvent(79) constant unitevent EVENT_UNIT_HERO_REVIVABLE = ConvertUnitEvent(80) constant unitevent EVENT_UNIT_HERO_REVIVE_START = ConvertUnitEvent(81) constant unitevent EVENT_UNIT_HERO_REVIVE_CANCEL = ConvertUnitEvent(82) constant unitevent EVENT_UNIT_HERO_REVIVE_FINISH = ConvertUnitEvent(83) constant unitevent EVENT_UNIT_SUMMON = ConvertUnitEvent(84) constant unitevent EVENT_UNIT_DROP_ITEM = ConvertUnitEvent(85) constant unitevent EVENT_UNIT_PICKUP_ITEM = ConvertUnitEvent(86) constant unitevent EVENT_UNIT_USE_ITEM = ConvertUnitEvent(87) constant unitevent EVENT_UNIT_LOADED = ConvertUnitEvent(88) constant widgetevent EVENT_WIDGET_DEATH = ConvertWidgetEvent(89) constant dialogevent EVENT_DIALOG_BUTTON_CLICK = ConvertDialogEvent(90) constant dialogevent EVENT_DIALOG_CLICK = ConvertDialogEvent(91) //=================================================== // Frozen Throne Expansion Events // Need to be added here to preserve compat //=================================================== //=================================================== // For use with TriggerRegisterGameEvent //=================================================== constant gameevent EVENT_GAME_LOADED = ConvertGameEvent(256) constant gameevent EVENT_GAME_TOURNAMENT_FINISH_SOON = ConvertGameEvent(257) constant gameevent EVENT_GAME_TOURNAMENT_FINISH_NOW = ConvertGameEvent(258) constant gameevent EVENT_GAME_SAVE = ConvertGameEvent(259) //=================================================== // For use with TriggerRegisterPlayerEvent //=================================================== constant playerevent EVENT_PLAYER_ARROW_LEFT_DOWN = ConvertPlayerEvent(261) constant playerevent EVENT_PLAYER_ARROW_LEFT_UP = ConvertPlayerEvent(262) constant playerevent EVENT_PLAYER_ARROW_RIGHT_DOWN = ConvertPlayerEvent(263) constant playerevent EVENT_PLAYER_ARROW_RIGHT_UP = ConvertPlayerEvent(264) constant playerevent EVENT_PLAYER_ARROW_DOWN_DOWN = ConvertPlayerEvent(265) constant playerevent EVENT_PLAYER_ARROW_DOWN_UP = ConvertPlayerEvent(266) constant playerevent EVENT_PLAYER_ARROW_UP_DOWN = ConvertPlayerEvent(267) constant playerevent EVENT_PLAYER_ARROW_UP_UP = ConvertPlayerEvent(268) //=================================================== // For use with TriggerRegisterPlayerUnitEvent //=================================================== constant playerunitevent EVENT_PLAYER_UNIT_SELL = ConvertPlayerUnitEvent(269) constant playerunitevent EVENT_PLAYER_UNIT_CHANGE_OWNER = ConvertPlayerUnitEvent(270) constant playerunitevent EVENT_PLAYER_UNIT_SELL_ITEM = ConvertPlayerUnitEvent(271) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CHANNEL = ConvertPlayerUnitEvent(272) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CAST = ConvertPlayerUnitEvent(273) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_EFFECT = ConvertPlayerUnitEvent(274) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_FINISH = ConvertPlayerUnitEvent(275) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_ENDCAST = ConvertPlayerUnitEvent(276) constant playerunitevent EVENT_PLAYER_UNIT_PAWN_ITEM = ConvertPlayerUnitEvent(277) //=================================================== // For use with TriggerRegisterUnitEvent //=================================================== constant unitevent EVENT_UNIT_SELL = ConvertUnitEvent(286) constant unitevent EVENT_UNIT_CHANGE_OWNER = ConvertUnitEvent(287) constant unitevent EVENT_UNIT_SELL_ITEM = ConvertUnitEvent(288) constant unitevent EVENT_UNIT_SPELL_CHANNEL = ConvertUnitEvent(289) constant unitevent EVENT_UNIT_SPELL_CAST = ConvertUnitEvent(290) constant unitevent EVENT_UNIT_SPELL_EFFECT = ConvertUnitEvent(291) constant unitevent EVENT_UNIT_SPELL_FINISH = ConvertUnitEvent(292) constant unitevent EVENT_UNIT_SPELL_ENDCAST = ConvertUnitEvent(293) constant unitevent EVENT_UNIT_PAWN_ITEM = ConvertUnitEvent(294) //=================================================== // Limit Event API constants // variable, player state, game state, and unit state events // ( do NOT change the order of these... ) //=================================================== constant limitop LESS_THAN = ConvertLimitOp(0) constant limitop LESS_THAN_OR_EQUAL = ConvertLimitOp(1) constant limitop EQUAL = ConvertLimitOp(2) constant limitop GREATER_THAN_OR_EQUAL = ConvertLimitOp(3) constant limitop GREATER_THAN = ConvertLimitOp(4) constant limitop NOT_EQUAL = ConvertLimitOp(5) //=================================================== // Unit Type Constants for use with IsUnitType() //=================================================== constant unittype UNIT_TYPE_HERO = ConvertUnitType(0) constant unittype UNIT_TYPE_DEAD = ConvertUnitType(1) constant unittype UNIT_TYPE_STRUCTURE = ConvertUnitType(2) constant unittype UNIT_TYPE_FLYING = ConvertUnitType(3) constant unittype UNIT_TYPE_GROUND = ConvertUnitType(4) constant unittype UNIT_TYPE_ATTACKS_FLYING = ConvertUnitType(5) constant unittype UNIT_TYPE_ATTACKS_GROUND = ConvertUnitType(6) constant unittype UNIT_TYPE_MELEE_ATTACKER = ConvertUnitType(7) constant unittype UNIT_TYPE_RANGED_ATTACKER = ConvertUnitType(8) constant unittype UNIT_TYPE_GIANT = ConvertUnitType(9) constant unittype UNIT_TYPE_SUMMONED = ConvertUnitType(10) constant unittype UNIT_TYPE_STUNNED = ConvertUnitType(11) constant unittype UNIT_TYPE_PLAGUED = ConvertUnitType(12) constant unittype UNIT_TYPE_SNARED = ConvertUnitType(13) constant unittype UNIT_TYPE_UNDEAD = ConvertUnitType(14) constant unittype UNIT_TYPE_MECHANICAL = ConvertUnitType(15) constant unittype UNIT_TYPE_PEON = ConvertUnitType(16) constant unittype UNIT_TYPE_SAPPER = ConvertUnitType(17) constant unittype UNIT_TYPE_TOWNHALL = ConvertUnitType(18) constant unittype UNIT_TYPE_ANCIENT = ConvertUnitType(19) constant unittype UNIT_TYPE_TAUREN = ConvertUnitType(20) constant unittype UNIT_TYPE_POISONED = ConvertUnitType(21) constant unittype UNIT_TYPE_POLYMORPHED = ConvertUnitType(22) constant unittype UNIT_TYPE_SLEEPING = ConvertUnitType(23) constant unittype UNIT_TYPE_RESISTANT = ConvertUnitType(24) constant unittype UNIT_TYPE_ETHEREAL = ConvertUnitType(25) constant unittype UNIT_TYPE_MAGIC_IMMUNE = ConvertUnitType(26) //=================================================== // Unit Type Constants for use with ChooseRandomItemEx() //=================================================== constant itemtype ITEM_TYPE_PERMANENT = ConvertItemType(0) constant itemtype ITEM_TYPE_CHARGED = ConvertItemType(1) constant itemtype ITEM_TYPE_POWERUP = ConvertItemType(2) constant itemtype ITEM_TYPE_ARTIFACT = ConvertItemType(3) constant itemtype ITEM_TYPE_PURCHASABLE = ConvertItemType(4) constant itemtype ITEM_TYPE_CAMPAIGN = ConvertItemType(5) constant itemtype ITEM_TYPE_MISCELLANEOUS = ConvertItemType(6) constant itemtype ITEM_TYPE_UNKNOWN = ConvertItemType(7) constant itemtype ITEM_TYPE_ANY = ConvertItemType(8) // Deprecated, should use ITEM_TYPE_POWERUP constant itemtype ITEM_TYPE_TOME = ConvertItemType(2)
//=================================================== // Animatable Camera Fields //=================================================== constant camerafield CAMERA_FIELD_TARGET_DISTANCE = ConvertCameraField(0) constant camerafield CAMERA_FIELD_FARZ = ConvertCameraField(1) constant camerafield CAMERA_FIELD_ANGLE_OF_ATTACK = ConvertCameraField(2) constant camerafield CAMERA_FIELD_FIELD_OF_VIEW = ConvertCameraField(3) constant camerafield CAMERA_FIELD_ROLL = ConvertCameraField(4) constant camerafield CAMERA_FIELD_ROTATION = ConvertCameraField(5) constant camerafield CAMERA_FIELD_ZOFFSET = ConvertCameraField(6) constant blendmode BLEND_MODE_NONE = ConvertBlendMode(0) constant blendmode BLEND_MODE_DONT_CARE = ConvertBlendMode(0) constant blendmode BLEND_MODE_KEYALPHA = ConvertBlendMode(1) constant blendmode BLEND_MODE_BLEND = ConvertBlendMode(2) constant blendmode BLEND_MODE_ADDITIVE = ConvertBlendMode(3) constant blendmode BLEND_MODE_MODULATE = ConvertBlendMode(4) constant blendmode BLEND_MODE_MODULATE_2X = ConvertBlendMode(5) constant raritycontrol RARITY_FREQUENT = ConvertRarityControl(0) constant raritycontrol RARITY_RARE = ConvertRarityControl(1) constant texmapflags TEXMAP_FLAG_NONE = ConvertTexMapFlags(0) constant texmapflags TEXMAP_FLAG_WRAP_U = ConvertTexMapFlags(1) constant texmapflags TEXMAP_FLAG_WRAP_V = ConvertTexMapFlags(2) constant texmapflags TEXMAP_FLAG_WRAP_UV = ConvertTexMapFlags(3) constant fogstate FOG_OF_WAR_MASKED = ConvertFogState(1) constant fogstate FOG_OF_WAR_FOGGED = ConvertFogState(2) constant fogstate FOG_OF_WAR_VISIBLE = ConvertFogState(4) //=================================================== // Camera Margin constants for use with GetCameraMargin //=================================================== constant integer CAMERA_MARGIN_LEFT = 0 constant integer CAMERA_MARGIN_RIGHT = 1 constant integer CAMERA_MARGIN_TOP = 2 constant integer CAMERA_MARGIN_BOTTOM = 3
//=================================================== // Effect API constants //=================================================== constant effecttype EFFECT_TYPE_EFFECT = ConvertEffectType(0) constant effecttype EFFECT_TYPE_TARGET = ConvertEffectType(1) constant effecttype EFFECT_TYPE_CASTER = ConvertEffectType(2) constant effecttype EFFECT_TYPE_SPECIAL = ConvertEffectType(3) constant effecttype EFFECT_TYPE_AREA_EFFECT = ConvertEffectType(4) constant effecttype EFFECT_TYPE_MISSILE = ConvertEffectType(5) constant effecttype EFFECT_TYPE_LIGHTNING = ConvertEffectType(6) constant soundtype SOUND_TYPE_EFFECT = ConvertSoundType(0) constant soundtype SOUND_TYPE_EFFECT_LOOPED = ConvertSoundType(1) endglobals
//============================================================================ // MathAPI native Deg2Rad takes real degrees returns real native Rad2Deg takes real radians returns real native Sin takes real radians returns real native Cos takes real radians returns real native Tan takes real radians returns real // Expect values between -1 and 1...returns 0 for invalid input native Asin takes real y returns real native Acos takes real x returns real native Atan takes real x returns real // Returns 0 if x and y are both 0 native Atan2 takes real y, real x returns real // Returns 0 if x <= 0 native SquareRoot takes real x returns real // computes x to the y power // y == 0.0 => 1 // x ==0.0 and y < 0 => 0 // native Pow takes real x, real power returns real
//============================================================================ // String Utility API native I2R takes integer i returns real native R2I takes real r returns integer native I2S takes integer i returns string native R2S takes real r returns string native R2SW takes real r, integer width, integer precision returns string native S2I takes string s returns integer native S2R takes string s returns real native GetHandleId takes handle h returns integer native SubString takes string source, integer start, integer end returns string native StringLength takes string s returns integer native StringCase takes string source, boolean upper returns string native StringHash takes string s returns integer native GetLocalizedString takes string source returns string native GetLocalizedHotkey takes string source returns integer
//============================================================================ // Map Setup API // // These are native functions for describing the map configuration // these funcs should only be used in the "config" function of // a map script. The functions should also be called in this order // ( i.e. call SetPlayers before SetPlayerColor... // native SetMapName takes string name returns nothing native SetMapDescription takes string description returns nothing native SetTeams takes integer teamcount returns nothing native SetPlayers takes integer playercount returns nothing native DefineStartLocation takes integer whichStartLoc, real x, real y returns nothing native DefineStartLocationLoc takes integer whichStartLoc, location whichLocation returns nothing native SetStartLocPrioCount takes integer whichStartLoc, integer prioSlotCount returns nothing native SetStartLocPrio takes integer whichStartLoc, integer prioSlotIndex, integer otherStartLocIndex, startlocprio priority returns nothing native GetStartLocPrioSlot takes integer whichStartLoc, integer prioSlotIndex returns integer native GetStartLocPrio takes integer whichStartLoc, integer prioSlotIndex returns startlocprio native SetGameTypeSupported takes gametype whichGameType, boolean value returns nothing native SetMapFlag takes mapflag whichMapFlag, boolean value returns nothing native SetGamePlacement takes placement whichPlacementType returns nothing native SetGameSpeed takes gamespeed whichspeed returns nothing native SetGameDifficulty takes gamedifficulty whichdifficulty returns nothing native SetResourceDensity takes mapdensity whichdensity returns nothing native SetCreatureDensity takes mapdensity whichdensity returns nothing native GetTeams takes nothing returns integer native GetPlayers takes nothing returns integer native IsGameTypeSupported takes gametype whichGameType returns boolean native GetGameTypeSelected takes nothing returns gametype native IsMapFlagSet takes mapflag whichMapFlag returns boolean constant native GetGamePlacement takes nothing returns placement constant native GetGameSpeed takes nothing returns gamespeed constant native GetGameDifficulty takes nothing returns gamedifficulty constant native GetResourceDensity takes nothing returns mapdensity constant native GetCreatureDensity takes nothing returns mapdensity constant native GetStartLocationX takes integer whichStartLocation returns real constant native GetStartLocationY takes integer whichStartLocation returns real constant native GetStartLocationLoc takes integer whichStartLocation returns location native SetPlayerTeam takes player whichPlayer, integer whichTeam returns nothing native SetPlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing // forces player to have the specified start loc and marks the start loc as occupied // which removes it from consideration for subsequently placed players // ( i.e. you can use this to put people in a fixed loc and then // use random placement for any unplaced players etc ) native ForcePlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing native SetPlayerColor takes player whichPlayer, playercolor color returns nothing native SetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value returns nothing native SetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate returns nothing native SetPlayerRacePreference takes player whichPlayer, racepreference whichRacePreference returns nothing native SetPlayerRaceSelectable takes player whichPlayer, boolean value returns nothing native SetPlayerController takes player whichPlayer, mapcontrol controlType returns nothing native SetPlayerName takes player whichPlayer, string name returns nothing native SetPlayerOnScoreScreen takes player whichPlayer, boolean flag returns nothing native GetPlayerTeam takes player whichPlayer returns integer native GetPlayerStartLocation takes player whichPlayer returns integer native GetPlayerColor takes player whichPlayer returns playercolor native GetPlayerSelectable takes player whichPlayer returns boolean native GetPlayerController takes player whichPlayer returns mapcontrol native GetPlayerSlotState takes player whichPlayer returns playerslotstate native GetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource returns integer native IsPlayerRacePrefSet takes player whichPlayer, racepreference pref returns boolean native GetPlayerName takes player whichPlayer returns string
//============================================================================ // Timer API // native CreateTimer takes nothing returns timer native DestroyTimer takes timer whichTimer returns nothing native TimerStart takes timer whichTimer, real timeout, boolean periodic, code handlerFunc returns nothing native TimerGetElapsed takes timer whichTimer returns real native TimerGetRemaining takes timer whichTimer returns real native TimerGetTimeout takes timer whichTimer returns real native PauseTimer takes timer whichTimer returns nothing native ResumeTimer takes timer whichTimer returns nothing native GetExpiredTimer takes nothing returns timer
//============================================================================ // Group API // native CreateGroup takes nothing returns group native DestroyGroup takes group whichGroup returns nothing native GroupAddUnit takes group whichGroup, unit whichUnit returns nothing native GroupRemoveUnit takes group whichGroup, unit whichUnit returns nothing native GroupClear takes group whichGroup returns nothing native GroupEnumUnitsOfType takes group whichGroup, string unitname, boolexpr filter returns nothing native GroupEnumUnitsOfPlayer takes group whichGroup, player whichPlayer, boolexpr filter returns nothing native GroupEnumUnitsOfTypeCounted takes group whichGroup, string unitname, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsInRect takes group whichGroup, rect r, boolexpr filter returns nothing native GroupEnumUnitsInRectCounted takes group whichGroup, rect r, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsInRange takes group whichGroup, real x, real y, real radius, boolexpr filter returns nothing native GroupEnumUnitsInRangeOfLoc takes group whichGroup, location whichLocation, real radius, boolexpr filter returns nothing native GroupEnumUnitsInRangeCounted takes group whichGroup, real x, real y, real radius, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsInRangeOfLocCounted takes group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsSelected takes group whichGroup, player whichPlayer, boolexpr filter returns nothing native GroupImmediateOrder takes group whichGroup, string order returns boolean native GroupImmediateOrderById takes group whichGroup, integer order returns boolean native GroupPointOrder takes group whichGroup, string order, real x, real y returns boolean native GroupPointOrderLoc takes group whichGroup, string order, location whichLocation returns boolean native GroupPointOrderById takes group whichGroup, integer order, real x, real y returns boolean native GroupPointOrderByIdLoc takes group whichGroup, integer order, location whichLocation returns boolean native GroupTargetOrder takes group whichGroup, string order, widget targetWidget returns boolean native GroupTargetOrderById takes group whichGroup, integer order, widget targetWidget returns boolean // This will be difficult to support with potentially disjoint, cell-based regions // as it would involve enumerating all the cells that are covered by a particularregion // a better implementation would be a trigger that adds relevant units as they enter // and removes them if they leave... native ForGroup takes group whichGroup, code callback returns nothing native FirstOfGroup takes group whichGroup returns unit
//============================================================================ // Force API // native CreateForce takes nothing returns force native DestroyForce takes force whichForce returns nothing native ForceAddPlayer takes force whichForce, player whichPlayer returns nothing native ForceRemovePlayer takes force whichForce, player whichPlayer returns nothing native ForceClear takes force whichForce returns nothing native ForceEnumPlayers takes force whichForce, boolexpr filter returns nothing native ForceEnumPlayersCounted takes force whichForce, boolexpr filter, integer countLimit returns nothing native ForceEnumAllies takes force whichForce, player whichPlayer, boolexpr filter returns nothing native ForceEnumEnemies takes force whichForce, player whichPlayer, boolexpr filter returns nothing native ForForce takes force whichForce, code callback returns nothing
//============================================================================ // Region and Location API // native Rect takes real minx, real miny, real maxx, real maxy returns rect native RectFromLoc takes location min, location max returns rect native RemoveRect takes rect whichRect returns nothing native SetRect takes rect whichRect, real minx, real miny, real maxx, real maxy returns nothing native SetRectFromLoc takes rect whichRect, location min, location max returns nothing native MoveRectTo takes rect whichRect, real newCenterX, real newCenterY returns nothing native MoveRectToLoc takes rect whichRect, location newCenterLoc returns nothing native GetRectCenterX takes rect whichRect returns real native GetRectCenterY takes rect whichRect returns real native GetRectMinX takes rect whichRect returns real native GetRectMinY takes rect whichRect returns real native GetRectMaxX takes rect whichRect returns real native GetRectMaxY takes rect whichRect returns real native CreateRegion takes nothing returns region native RemoveRegion takes region whichRegion returns nothing native RegionAddRect takes region whichRegion, rect r returns nothing native RegionClearRect takes region whichRegion, rect r returns nothing native RegionAddCell takes region whichRegion, real x, real y returns nothing native RegionAddCellAtLoc takes region whichRegion, location whichLocation returns nothing native RegionClearCell takes region whichRegion, real x, real y returns nothing native RegionClearCellAtLoc takes region whichRegion, location whichLocation returns nothing native Location takes real x, real y returns location native RemoveLocation takes location whichLocation returns nothing native MoveLocation takes location whichLocation, real newX, real newY returns nothing native GetLocationX takes location whichLocation returns real native GetLocationY takes location whichLocation returns real // This function is asynchronous. The values it returns are not guaranteed synchronous between each player. // If you attempt to use it in a synchronous manner, it may cause a desync. native GetLocationZ takes location whichLocation returns real native IsUnitInRegion takes region whichRegion, unit whichUnit returns boolean native IsPointInRegion takes region whichRegion, real x, real y returns boolean native IsLocationInRegion takes region whichRegion, location whichLocation returns boolean // Returns full map bounds, including unplayable borders, in world coordinates native GetWorldBounds takes nothing returns rect
//============================================================================ // Native trigger interface // native CreateTrigger takes nothing returns trigger native DestroyTrigger takes trigger whichTrigger returns nothing native ResetTrigger takes trigger whichTrigger returns nothing native EnableTrigger takes trigger whichTrigger returns nothing native DisableTrigger takes trigger whichTrigger returns nothing native IsTriggerEnabled takes trigger whichTrigger returns boolean native TriggerWaitOnSleeps takes trigger whichTrigger, boolean flag returns nothing native IsTriggerWaitOnSleeps takes trigger whichTrigger returns boolean constant native GetFilterUnit takes nothing returns unit constant native GetEnumUnit takes nothing returns unit constant native GetFilterDestructable takes nothing returns destructable constant native GetEnumDestructable takes nothing returns destructable constant native GetFilterItem takes nothing returns item constant native GetEnumItem takes nothing returns item constant native GetFilterPlayer takes nothing returns player constant native GetEnumPlayer takes nothing returns player constant native GetTriggeringTrigger takes nothing returns trigger constant native GetTriggerEventId takes nothing returns eventid constant native GetTriggerEvalCount takes trigger whichTrigger returns integer constant native GetTriggerExecCount takes trigger whichTrigger returns integer native ExecuteFunc takes string funcName returns nothing
//============================================================================ // Boolean Expr API ( for compositing trigger conditions and unit filter funcs...) //============================================================================ native And takes boolexpr operandA, boolexpr operandB returns boolexpr native Or takes boolexpr operandA, boolexpr operandB returns boolexpr native Not takes boolexpr operand returns boolexpr native Condition takes code func returns conditionfunc native DestroyCondition takes conditionfunc c returns nothing native Filter takes code func returns filterfunc native DestroyFilter takes filterfunc f returns nothing native DestroyBoolExpr takes boolexpr e returns nothing
//============================================================================ // Trigger Game Event API //============================================================================ native TriggerRegisterVariableEvent takes trigger whichTrigger, string varName, limitop opcode, real limitval returns event // EVENT_GAME_VARIABLE_LIMIT //constant native string GetTriggeringVariableName takes nothing returns string // Creates it's own timer and triggers when it expires native TriggerRegisterTimerEvent takes trigger whichTrigger, real timeout, boolean periodic returns event // Triggers when the timer you tell it about expires native TriggerRegisterTimerExpireEvent takes trigger whichTrigger, timer t returns event native TriggerRegisterGameStateEvent takes trigger whichTrigger, gamestate whichState, limitop opcode, real limitval returns event native TriggerRegisterDialogEvent takes trigger whichTrigger, dialog whichDialog returns event native TriggerRegisterDialogButtonEvent takes trigger whichTrigger, button whichButton returns event // EVENT_GAME_STATE_LIMIT constant native GetEventGameState takes nothing returns gamestate native TriggerRegisterGameEvent takes trigger whichTrigger, gameevent whichGameEvent returns event // EVENT_GAME_VICTORY constant native GetWinningPlayer takes nothing returns player native TriggerRegisterEnterRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event // EVENT_GAME_ENTER_REGION constant native GetTriggeringRegion takes nothing returns region constant native GetEnteringUnit takes nothing returns unit // EVENT_GAME_LEAVE_REGION native TriggerRegisterLeaveRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event constant native GetLeavingUnit takes nothing returns unit native TriggerRegisterTrackableHitEvent takes trigger whichTrigger, trackable t returns event native TriggerRegisterTrackableTrackEvent takes trigger whichTrigger, trackable t returns event // EVENT_GAME_TRACKABLE_HIT // EVENT_GAME_TRACKABLE_TRACK constant native GetTriggeringTrackable takes nothing returns trackable // EVENT_DIALOG_BUTTON_CLICK constant native GetClickedButton takes nothing returns button constant native GetClickedDialog takes nothing returns dialog // EVENT_GAME_TOURNAMENT_FINISH_SOON constant native GetTournamentFinishSoonTimeRemaining takes nothing returns real constant native GetTournamentFinishNowRule takes nothing returns integer constant native GetTournamentFinishNowPlayer takes nothing returns player constant native GetTournamentScore takes player whichPlayer returns integer // EVENT_GAME_SAVE constant native GetSaveBasicFilename takes nothing returns string //============================================================================ // Trigger Player Based Event API //============================================================================ native TriggerRegisterPlayerEvent takes trigger whichTrigger, player whichPlayer, playerevent whichPlayerEvent returns event // EVENT_PLAYER_DEFEAT // EVENT_PLAYER_VICTORY constant native GetTriggerPlayer takes nothing returns player native TriggerRegisterPlayerUnitEvent takes trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter returns event // EVENT_PLAYER_HERO_LEVEL // EVENT_UNIT_HERO_LEVEL constant native GetLevelingUnit takes nothing returns unit // EVENT_PLAYER_HERO_SKILL // EVENT_UNIT_HERO_SKILL constant native GetLearningUnit takes nothing returns unit constant native GetLearnedSkill takes nothing returns integer constant native GetLearnedSkillLevel takes nothing returns integer // EVENT_PLAYER_HERO_REVIVABLE constant native GetRevivableUnit takes nothing returns unit // EVENT_PLAYER_HERO_REVIVE_START // EVENT_PLAYER_HERO_REVIVE_CANCEL // EVENT_PLAYER_HERO_REVIVE_FINISH // EVENT_UNIT_HERO_REVIVE_START // EVENT_UNIT_HERO_REVIVE_CANCEL // EVENT_UNIT_HERO_REVIVE_FINISH constant native GetRevivingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_ATTACKED constant native GetAttacker takes nothing returns unit // EVENT_PLAYER_UNIT_RESCUED constant native GetRescuer takes nothing returns unit // EVENT_PLAYER_UNIT_DEATH constant native GetDyingUnit takes nothing returns unit constant native GetKillingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_DECAY constant native GetDecayingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SELECTED //constant native GetSelectedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_CONSTRUCT_START constant native GetConstructingStructure takes nothing returns unit // EVENT_PLAYER_UNIT_CONSTRUCT_FINISH // EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL constant native GetCancelledStructure takes nothing returns unit constant native GetConstructedStructure takes nothing returns unit // EVENT_PLAYER_UNIT_RESEARCH_START // EVENT_PLAYER_UNIT_RESEARCH_CANCEL // EVENT_PLAYER_UNIT_RESEARCH_FINISH constant native GetResearchingUnit takes nothing returns unit constant native GetResearched takes nothing returns integer // EVENT_PLAYER_UNIT_TRAIN_START // EVENT_PLAYER_UNIT_TRAIN_CANCEL constant native GetTrainedUnitType takes nothing returns integer // EVENT_PLAYER_UNIT_TRAIN_FINISH constant native GetTrainedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_DETECTED constant native GetDetectedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SUMMONED constant native GetSummoningUnit takes nothing returns unit constant native GetSummonedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_LOADED constant native GetTransportUnit takes nothing returns unit constant native GetLoadedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SELL constant native GetSellingUnit takes nothing returns unit constant native GetSoldUnit takes nothing returns unit constant native GetBuyingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SELL_ITEM constant native GetSoldItem takes nothing returns item // EVENT_PLAYER_UNIT_CHANGE_OWNER constant native GetChangingUnit takes nothing returns unit constant native GetChangingUnitPrevOwner takes nothing returns player // EVENT_PLAYER_UNIT_DROP_ITEM // EVENT_PLAYER_UNIT_PICKUP_ITEM // EVENT_PLAYER_UNIT_USE_ITEM constant native GetManipulatingUnit takes nothing returns unit constant native GetManipulatedItem takes nothing returns item // EVENT_PLAYER_UNIT_ISSUED_ORDER constant native GetOrderedUnit takes nothing returns unit constant native GetIssuedOrderId takes nothing returns integer // EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER constant native GetOrderPointX takes nothing returns real constant native GetOrderPointY takes nothing returns real constant native GetOrderPointLoc takes nothing returns location // EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER constant native GetOrderTarget takes nothing returns widget constant native GetOrderTargetDestructable takes nothing returns destructable constant native GetOrderTargetItem takes nothing returns item constant native GetOrderTargetUnit takes nothing returns unit // EVENT_UNIT_SPELL_CHANNEL // EVENT_UNIT_SPELL_CAST // EVENT_UNIT_SPELL_EFFECT // EVENT_UNIT_SPELL_FINISH // EVENT_UNIT_SPELL_ENDCAST // EVENT_PLAYER_UNIT_SPELL_CHANNEL // EVENT_PLAYER_UNIT_SPELL_CAST // EVENT_PLAYER_UNIT_SPELL_EFFECT // EVENT_PLAYER_UNIT_SPELL_FINISH // EVENT_PLAYER_UNIT_SPELL_ENDCAST constant native GetSpellAbilityUnit takes nothing returns unit constant native GetSpellAbilityId takes nothing returns integer constant native GetSpellAbility takes nothing returns ability constant native GetSpellTargetLoc takes nothing returns location constant native GetSpellTargetX takes nothing returns real constant native GetSpellTargetY takes nothing returns real constant native GetSpellTargetDestructable takes nothing returns destructable constant native GetSpellTargetItem takes nothing returns item constant native GetSpellTargetUnit takes nothing returns unit native TriggerRegisterPlayerAllianceChange takes trigger whichTrigger, player whichPlayer, alliancetype whichAlliance returns event native TriggerRegisterPlayerStateEvent takes trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval returns event // EVENT_PLAYER_STATE_LIMIT constant native GetEventPlayerState takes nothing returns playerstate native TriggerRegisterPlayerChatEvent takes trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly returns event // EVENT_PLAYER_CHAT // returns the actual string they typed in ( same as what you registered for // if you required exact match ) constant native GetEventPlayerChatString takes nothing returns string // returns the string that you registered for constant native GetEventPlayerChatStringMatched takes nothing returns string native TriggerRegisterDeathEvent takes trigger whichTrigger, widget whichWidget returns event //============================================================================ // Trigger Unit Based Event API //============================================================================ // returns handle to unit which triggered the most recent event when called from // within a trigger action function...returns null handle when used incorrectly constant native GetTriggerUnit takes nothing returns unit native TriggerRegisterUnitStateEvent takes trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval returns event // EVENT_UNIT_STATE_LIMIT constant native GetEventUnitState takes nothing returns unitstate native TriggerRegisterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent returns event // EVENT_UNIT_DAMAGED constant native GetEventDamage takes nothing returns real constant native GetEventDamageSource takes nothing returns unit // EVENT_UNIT_DEATH // EVENT_UNIT_DECAY // Use the GetDyingUnit and GetDecayingUnit funcs above // EVENT_UNIT_DETECTED constant native GetEventDetectingPlayer takes nothing returns player native TriggerRegisterFilterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter returns event // EVENT_UNIT_ACQUIRED_TARGET // EVENT_UNIT_TARGET_IN_RANGE constant native GetEventTargetUnit takes nothing returns unit // EVENT_UNIT_ATTACKED // Use GetAttacker from the Player Unit Event API Below... // EVENT_UNIT_RESCUEDED // Use GetRescuer from the Player Unit Event API Below... // EVENT_UNIT_CONSTRUCT_CANCEL // EVENT_UNIT_CONSTRUCT_FINISH // See the Player Unit Construction Event API above for event info funcs // EVENT_UNIT_TRAIN_START // EVENT_UNIT_TRAIN_CANCELLED // EVENT_UNIT_TRAIN_FINISH // See the Player Unit Training Event API above for event info funcs // EVENT_UNIT_SELL // See the Player Unit Sell Event API above for event info funcs // EVENT_UNIT_DROP_ITEM // EVENT_UNIT_PICKUP_ITEM // EVENT_UNIT_USE_ITEM // See the Player Unit/Item manipulation Event API above for event info funcs // EVENT_UNIT_ISSUED_ORDER // EVENT_UNIT_ISSUED_POINT_ORDER // EVENT_UNIT_ISSUED_TARGET_ORDER // See the Player Unit Order Event API above for event info funcs native TriggerRegisterUnitInRange takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns event native TriggerAddCondition takes trigger whichTrigger, boolexpr condition returns triggercondition native TriggerRemoveCondition takes trigger whichTrigger, triggercondition whichCondition returns nothing native TriggerClearConditions takes trigger whichTrigger returns nothing native TriggerAddAction takes trigger whichTrigger, code actionFunc returns triggeraction native TriggerRemoveAction takes trigger whichTrigger, triggeraction whichAction returns nothing native TriggerClearActions takes trigger whichTrigger returns nothing native TriggerSleepAction takes real timeout returns nothing native TriggerWaitForSound takes sound s, real offset returns nothing native TriggerEvaluate takes trigger whichTrigger returns boolean native TriggerExecute takes trigger whichTrigger returns nothing native TriggerExecuteWait takes trigger whichTrigger returns nothing native TriggerSyncStart takes nothing returns nothing native TriggerSyncReady takes nothing returns nothing
//============================================================================ // Widget API native GetWidgetLife takes widget whichWidget returns real native SetWidgetLife takes widget whichWidget, real newLife returns nothing native GetWidgetX takes widget whichWidget returns real native GetWidgetY takes widget whichWidget returns real constant native GetTriggerWidget takes nothing returns widget
//============================================================================ // Destructable Object API // Facing arguments are specified in degrees native CreateDestructable takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable native CreateDestructableZ takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable native CreateDeadDestructable takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable native CreateDeadDestructableZ takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable native RemoveDestructable takes destructable d returns nothing native KillDestructable takes destructable d returns nothing native SetDestructableInvulnerable takes destructable d, boolean flag returns nothing native IsDestructableInvulnerable takes destructable d returns boolean native EnumDestructablesInRect takes rect r, boolexpr filter, code actionFunc returns nothing native GetDestructableTypeId takes destructable d returns integer native GetDestructableX takes destructable d returns real native GetDestructableY takes destructable d returns real native SetDestructableLife takes destructable d, real life returns nothing native GetDestructableLife takes destructable d returns real native SetDestructableMaxLife takes destructable d, real max returns nothing native GetDestructableMaxLife takes destructable d returns real native DestructableRestoreLife takes destructable d, real life, boolean birth returns nothing native QueueDestructableAnimation takes destructable d, string whichAnimation returns nothing native SetDestructableAnimation takes destructable d, string whichAnimation returns nothing native SetDestructableAnimationSpeed takes destructable d, real speedFactor returns nothing native ShowDestructable takes destructable d, boolean flag returns nothing native GetDestructableOccluderHeight takes destructable d returns real native SetDestructableOccluderHeight takes destructable d, real height returns nothing native GetDestructableName takes destructable d returns string constant native GetTriggerDestructable takes nothing returns destructable
//============================================================================ // Item API native CreateItem takes integer itemid, real x, real y returns item native RemoveItem takes item whichItem returns nothing native GetItemPlayer takes item whichItem returns player native GetItemTypeId takes item i returns integer native GetItemX takes item i returns real native GetItemY takes item i returns real native SetItemPosition takes item i, real x, real y returns nothing native SetItemDropOnDeath takes item whichItem, boolean flag returns nothing native SetItemDroppable takes item i, boolean flag returns nothing native SetItemPawnable takes item i, boolean flag returns nothing native SetItemPlayer takes item whichItem, player whichPlayer, boolean changeColor returns nothing native SetItemInvulnerable takes item whichItem, boolean flag returns nothing native IsItemInvulnerable takes item whichItem returns boolean native SetItemVisible takes item whichItem, boolean show returns nothing native IsItemVisible takes item whichItem returns boolean native IsItemOwned takes item whichItem returns boolean native IsItemPowerup takes item whichItem returns boolean native IsItemSellable takes item whichItem returns boolean native IsItemPawnable takes item whichItem returns boolean native IsItemIdPowerup takes integer itemId returns boolean native IsItemIdSellable takes integer itemId returns boolean native IsItemIdPawnable takes integer itemId returns boolean native EnumItemsInRect takes rect r, boolexpr filter, code actionFunc returns nothing native GetItemLevel takes item whichItem returns integer native GetItemType takes item whichItem returns itemtype native SetItemDropID takes item whichItem, integer unitId returns nothing constant native GetItemName takes item whichItem returns string native GetItemCharges takes item whichItem returns integer native SetItemCharges takes item whichItem, integer charges returns nothing native GetItemUserData takes item whichItem returns integer native SetItemUserData takes item whichItem, integer data returns nothing
//============================================================================ // Unit API // Facing arguments are specified in degrees native CreateUnit takes player id, integer unitid, real x, real y, real face returns unit native CreateUnitByName takes player whichPlayer, string unitname, real x, real y, real face returns unit native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit native CreateCorpse takes player whichPlayer, integer unitid, real x, real y, real face returns unit native KillUnit takes unit whichUnit returns nothing native RemoveUnit takes unit whichUnit returns nothing native ShowUnit takes unit whichUnit, boolean show returns nothing native SetUnitState takes unit whichUnit, unitstate whichUnitState, real newVal returns nothing native SetUnitX takes unit whichUnit, real newX returns nothing native SetUnitY takes unit whichUnit, real newY returns nothing native SetUnitPosition takes unit whichUnit, real newX, real newY returns nothing native SetUnitPositionLoc takes unit whichUnit, location whichLocation returns nothing native SetUnitFacing takes unit whichUnit, real facingAngle returns nothing native SetUnitFacingTimed takes unit whichUnit, real facingAngle, real duration returns nothing native SetUnitMoveSpeed takes unit whichUnit, real newSpeed returns nothing native SetUnitFlyHeight takes unit whichUnit, real newHeight, real rate returns nothing native SetUnitTurnSpeed takes unit whichUnit, real newTurnSpeed returns nothing native SetUnitPropWindow takes unit whichUnit, real newPropWindowAngle returns nothing native SetUnitAcquireRange takes unit whichUnit, real newAcquireRange returns nothing native SetUnitCreepGuard takes unit whichUnit, boolean creepGuard returns nothing native GetUnitAcquireRange takes unit whichUnit returns real native GetUnitTurnSpeed takes unit whichUnit returns real native GetUnitPropWindow takes unit whichUnit returns real native GetUnitFlyHeight takes unit whichUnit returns real native GetUnitDefaultAcquireRange takes unit whichUnit returns real native GetUnitDefaultTurnSpeed takes unit whichUnit returns real native GetUnitDefaultPropWindow takes unit whichUnit returns real native GetUnitDefaultFlyHeight takes unit whichUnit returns real native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing native SetUnitColor takes unit whichUnit, playercolor whichColor returns nothing native SetUnitScale takes unit whichUnit, real scaleX, real scaleY, real scaleZ returns nothing native SetUnitTimeScale takes unit whichUnit, real timeScale returns nothing native SetUnitBlendTime takes unit whichUnit, real blendTime returns nothing native SetUnitVertexColor takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing native QueueUnitAnimation takes unit whichUnit, string whichAnimation returns nothing native SetUnitAnimation takes unit whichUnit, string whichAnimation returns nothing native SetUnitAnimationByIndex takes unit whichUnit, integer whichAnimation returns nothing native SetUnitAnimationWithRarity takes unit whichUnit, string whichAnimation, raritycontrol rarity returns nothing native AddUnitAnimationProperties takes unit whichUnit, string animProperties, boolean add returns nothing native SetUnitLookAt takes unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ returns nothing native ResetUnitLookAt takes unit whichUnit returns nothing native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing native SetUnitRescueRange takes unit whichUnit, real range returns nothing native SetHeroStr takes unit whichHero, integer newStr, boolean permanent returns nothing native SetHeroAgi takes unit whichHero, integer newAgi, boolean permanent returns nothing native SetHeroInt takes unit whichHero, integer newInt, boolean permanent returns nothing native GetHeroStr takes unit whichHero, boolean includeBonuses returns integer native GetHeroAgi takes unit whichHero, boolean includeBonuses returns integer native GetHeroInt takes unit whichHero, boolean includeBonuses returns integer native UnitStripHeroLevel takes unit whichHero, integer howManyLevels returns boolean native GetHeroXP takes unit whichHero returns integer native SetHeroXP takes unit whichHero, integer newXpVal, boolean showEyeCandy returns nothing native GetHeroSkillPoints takes unit whichHero returns integer native UnitModifySkillPoints takes unit whichHero, integer skillPointDelta returns boolean native AddHeroXP takes unit whichHero, integer xpToAdd, boolean showEyeCandy returns nothing native SetHeroLevel takes unit whichHero, integer level, boolean showEyeCandy returns nothing constant native GetHeroLevel takes unit whichHero returns integer constant native GetUnitLevel takes unit whichUnit returns integer native GetHeroProperName takes unit whichHero returns string native SuspendHeroXP takes unit whichHero, boolean flag returns nothing native IsSuspendedXP takes unit whichHero returns boolean native SelectHeroSkill takes unit whichHero, integer abilcode returns nothing native GetUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer native DecUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer native IncUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer native SetUnitAbilityLevel takes unit whichUnit, integer abilcode, integer level returns integer native ReviveHero takes unit whichHero, real x, real y, boolean doEyecandy returns boolean native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean native SetUnitExploded takes unit whichUnit, boolean exploded returns nothing native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing native PauseUnit takes unit whichUnit, boolean flag returns nothing native IsUnitPaused takes unit whichHero returns boolean native SetUnitPathing takes unit whichUnit, boolean flag returns nothing native ClearSelection takes nothing returns nothing native SelectUnit takes unit whichUnit, boolean flag returns nothing native GetUnitPointValue takes unit whichUnit returns integer native GetUnitPointValueByType takes integer unitType returns integer //native SetUnitPointValueByType takes integer unitType, integer newPointValue returns nothing native UnitAddItem takes unit whichUnit, item whichItem returns boolean native UnitAddItemById takes unit whichUnit, integer itemId returns item native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean native UnitRemoveItem takes unit whichUnit, item whichItem returns nothing native UnitRemoveItemFromSlot takes unit whichUnit, integer itemSlot returns item native UnitHasItem takes unit whichUnit, item whichItem returns boolean native UnitItemInSlot takes unit whichUnit, integer itemSlot returns item native UnitInventorySize takes unit whichUnit returns integer native UnitDropItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean native UnitDropItemSlot takes unit whichUnit, item whichItem, integer slot returns boolean native UnitDropItemTarget takes unit whichUnit, item whichItem, widget target returns boolean native UnitUseItem takes unit whichUnit, item whichItem returns boolean native UnitUseItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean native UnitUseItemTarget takes unit whichUnit, item whichItem, widget target returns boolean constant native GetUnitX takes unit whichUnit returns real constant native GetUnitY takes unit whichUnit returns real constant native GetUnitLoc takes unit whichUnit returns location constant native GetUnitFacing takes unit whichUnit returns real constant native GetUnitMoveSpeed takes unit whichUnit returns real constant native GetUnitDefaultMoveSpeed takes unit whichUnit returns real constant native GetUnitState takes unit whichUnit, unitstate whichUnitState returns real constant native GetOwningPlayer takes unit whichUnit returns player constant native GetUnitTypeId takes unit whichUnit returns integer constant native GetUnitRace takes unit whichUnit returns race constant native GetUnitName takes unit whichUnit returns string constant native GetUnitFoodUsed takes unit whichUnit returns integer constant native GetUnitFoodMade takes unit whichUnit returns integer constant native GetFoodMade takes integer unitId returns integer constant native GetFoodUsed takes integer unitId returns integer native SetUnitUseFood takes unit whichUnit, boolean useFood returns nothing constant native GetUnitRallyPoint takes unit whichUnit returns location constant native GetUnitRallyUnit takes unit whichUnit returns unit constant native GetUnitRallyDestructable takes unit whichUnit returns destructable constant native IsUnitInGroup takes unit whichUnit, group whichGroup returns boolean constant native IsUnitInForce takes unit whichUnit, force whichForce returns boolean constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitRace takes unit whichUnit, race whichRace returns boolean constant native IsUnitType takes unit whichUnit, unittype whichUnitType returns boolean constant native IsUnit takes unit whichUnit, unit whichSpecifiedUnit returns boolean constant native IsUnitInRange takes unit whichUnit, unit otherUnit, real distance returns boolean constant native IsUnitInRangeXY takes unit whichUnit, real x, real y, real distance returns boolean constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean constant native IsUnitHidden takes unit whichUnit returns boolean constant native IsUnitIllusion takes unit whichUnit returns boolean constant native IsUnitInTransport takes unit whichUnit, unit whichTransport returns boolean constant native IsUnitLoaded takes unit whichUnit returns boolean constant native IsHeroUnitId takes integer unitId returns boolean constant native IsUnitIdType takes integer unitId, unittype whichUnitType returns boolean native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing native UnitSuspendDecay takes unit whichUnit, boolean suspend returns nothing native UnitAddType takes unit whichUnit, unittype whichUnitType returns boolean native UnitRemoveType takes unit whichUnit, unittype whichUnitType returns boolean native UnitAddAbility takes unit whichUnit, integer abilityId returns boolean native UnitRemoveAbility takes unit whichUnit, integer abilityId returns boolean native UnitMakeAbilityPermanent takes unit whichUnit, boolean permanent, integer abilityId returns boolean native UnitRemoveBuffs takes unit whichUnit, boolean removePositive, boolean removeNegative returns nothing native UnitRemoveBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns nothing native UnitHasBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns boolean native UnitCountBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns integer native UnitAddSleep takes unit whichUnit, boolean add returns nothing native UnitCanSleep takes unit whichUnit returns boolean native UnitAddSleepPerm takes unit whichUnit, boolean add returns nothing native UnitCanSleepPerm takes unit whichUnit returns boolean native UnitIsSleeping takes unit whichUnit returns boolean native UnitWakeUp takes unit whichUnit returns nothing native UnitApplyTimedLife takes unit whichUnit, integer buffId, real duration returns nothing native UnitIgnoreAlarm takes unit whichUnit, boolean flag returns boolean native UnitIgnoreAlarmToggled takes unit whichUnit returns boolean native UnitResetCooldown takes unit whichUnit returns nothing native UnitSetConstructionProgress takes unit whichUnit, integer constructionPercentage returns nothing native UnitSetUpgradeProgress takes unit whichUnit, integer upgradePercentage returns nothing native UnitPauseTimedLife takes unit whichUnit, boolean flag returns nothing native UnitSetUsesAltIcon takes unit whichUnit, boolean flag returns nothing native UnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean native IssueImmediateOrder takes unit whichUnit, string order returns boolean native IssueImmediateOrderById takes unit whichUnit, integer order returns boolean native IssuePointOrder takes unit whichUnit, string order, real x, real y returns boolean native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean native IssuePointOrderById takes unit whichUnit, integer order, real x, real y returns boolean native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean native IssueTargetOrder takes unit whichUnit, string order, widget targetWidget returns boolean native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean native IssueInstantPointOrder takes unit whichUnit, string order, real x, real y, widget instantTargetWidget returns boolean native IssueInstantPointOrderById takes unit whichUnit, integer order, real x, real y, widget instantTargetWidget returns boolean native IssueInstantTargetOrder takes unit whichUnit, string order, widget targetWidget, widget instantTargetWidget returns boolean native IssueInstantTargetOrderById takes unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget returns boolean native IssueBuildOrder takes unit whichPeon, string unitToBuild, real x, real y returns boolean native IssueBuildOrderById takes unit whichPeon, integer unitId, real x, real y returns boolean native IssueNeutralImmediateOrder takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean native IssueNeutralImmediateOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean native IssueNeutralPointOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean native IssueNeutralPointOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean native IssueNeutralTargetOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean native IssueNeutralTargetOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean native GetUnitCurrentOrder takes unit whichUnit returns integer native SetResourceAmount takes unit whichUnit, integer amount returns nothing native AddResourceAmount takes unit whichUnit, integer amount returns nothing native GetResourceAmount takes unit whichUnit returns integer native WaygateGetDestinationX takes unit waygate returns real native WaygateGetDestinationY takes unit waygate returns real native WaygateSetDestination takes unit waygate, real x, real y returns nothing native WaygateActivate takes unit waygate, boolean activate returns nothing native WaygateIsActive takes unit waygate returns boolean native AddItemToAllStock takes integer itemId, integer currentStock, integer stockMax returns nothing native AddItemToStock takes unit whichUnit, integer itemId, integer currentStock, integer stockMax returns nothing native AddUnitToAllStock takes integer unitId, integer currentStock, integer stockMax returns nothing native AddUnitToStock takes unit whichUnit, integer unitId, integer currentStock, integer stockMax returns nothing native RemoveItemFromAllStock takes integer itemId returns nothing native RemoveItemFromStock takes unit whichUnit, integer itemId returns nothing native RemoveUnitFromAllStock takes integer unitId returns nothing native RemoveUnitFromStock takes unit whichUnit, integer unitId returns nothing native SetAllItemTypeSlots takes integer slots returns nothing native SetAllUnitTypeSlots takes integer slots returns nothing native SetItemTypeSlots takes unit whichUnit, integer slots returns nothing native SetUnitTypeSlots takes unit whichUnit, integer slots returns nothing native GetUnitUserData takes unit whichUnit returns integer native SetUnitUserData takes unit whichUnit, integer data returns nothing
//============================================================================ // Player API constant native Player takes integer number returns player constant native GetLocalPlayer takes nothing returns player constant native IsPlayerAlly takes player whichPlayer, player otherPlayer returns boolean constant native IsPlayerEnemy takes player whichPlayer, player otherPlayer returns boolean constant native IsPlayerInForce takes player whichPlayer, force whichForce returns boolean constant native IsPlayerObserver takes player whichPlayer returns boolean constant native IsVisibleToPlayer takes real x, real y, player whichPlayer returns boolean constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean constant native IsFoggedToPlayer takes real x, real y, player whichPlayer returns boolean constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean constant native IsMaskedToPlayer takes real x, real y, player whichPlayer returns boolean constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean constant native GetPlayerRace takes player whichPlayer returns race constant native GetPlayerId takes player whichPlayer returns integer constant native GetPlayerUnitCount takes player whichPlayer, boolean includeIncomplete returns integer constant native GetPlayerTypedUnitCount takes player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades returns integer constant native GetPlayerStructureCount takes player whichPlayer, boolean includeIncomplete returns integer constant native GetPlayerState takes player whichPlayer, playerstate whichPlayerState returns integer constant native GetPlayerScore takes player whichPlayer, playerscore whichPlayerScore returns integer constant native GetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting returns boolean constant native GetPlayerHandicap takes player whichPlayer returns real constant native GetPlayerHandicapXP takes player whichPlayer returns real constant native SetPlayerHandicap takes player whichPlayer, real handicap returns nothing constant native SetPlayerHandicapXP takes player whichPlayer, real handicap returns nothing constant native SetPlayerTechMaxAllowed takes player whichPlayer, integer techid, integer maximum returns nothing constant native GetPlayerTechMaxAllowed takes player whichPlayer, integer techid returns integer constant native AddPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing constant native SetPlayerTechResearched takes player whichPlayer, integer techid, integer setToLevel returns nothing constant native GetPlayerTechResearched takes player whichPlayer, integer techid, boolean specificonly returns boolean constant native GetPlayerTechCount takes player whichPlayer, integer techid, boolean specificonly returns integer native SetPlayerUnitsOwner takes player whichPlayer, integer newOwner returns nothing native CripplePlayer takes player whichPlayer, force toWhichPlayers, boolean flag returns nothing native SetPlayerAbilityAvailable takes player whichPlayer, integer abilid, boolean avail returns nothing native SetPlayerState takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing native RemovePlayer takes player whichPlayer, playergameresult gameResult returns nothing // Used to store hero level data for the scorescreen // before units are moved to neutral passive in melee games // native CachePlayerHeroData takes player whichPlayer returns nothing
//============================================================================ // Fog of War API native SetFogStateRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision returns nothing native SetFogStateRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision returns nothing native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing native FogMaskEnable takes boolean enable returns nothing native IsFogMaskEnabled takes nothing returns boolean native FogEnable takes boolean enable returns nothing native IsFogEnabled takes nothing returns boolean native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier native CreateFogModifierRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier native DestroyFogModifier takes fogmodifier whichFogModifier returns nothing native FogModifierStart takes fogmodifier whichFogModifier returns nothing native FogModifierStop takes fogmodifier whichFogModifier returns nothing
//============================================================================ // Game API native VersionGet takes nothing returns version native VersionCompatible takes version whichVersion returns boolean native VersionSupported takes version whichVersion returns boolean native EndGame takes boolean doScoreScreen returns nothing // Async only! native ChangeLevel takes string newLevel, boolean doScoreScreen returns nothing native RestartGame takes boolean doScoreScreen returns nothing native ReloadGame takes nothing returns nothing // %%% SetCampaignMenuRace is deprecated. It must remain to support // old maps which use it, but all new maps should use SetCampaignMenuRaceEx native SetCampaignMenuRace takes race r returns nothing native SetCampaignMenuRaceEx takes integer campaignIndex returns nothing native ForceCampaignSelectScreen takes nothing returns nothing native LoadGame takes string saveFileName, boolean doScoreScreen returns nothing native SaveGame takes string saveFileName returns nothing native RenameSaveDirectory takes string sourceDirName, string destDirName returns boolean native RemoveSaveDirectory takes string sourceDirName returns boolean native CopySaveGame takes string sourceSaveName, string destSaveName returns boolean native SaveGameExists takes string saveName returns boolean native SyncSelections takes nothing returns nothing native SetFloatGameState takes fgamestate whichFloatGameState, real value returns nothing constant native GetFloatGameState takes fgamestate whichFloatGameState returns real native SetIntegerGameState takes igamestate whichIntegerGameState, integer value returns nothing constant native GetIntegerGameState takes igamestate whichIntegerGameState returns integer
//============================================================================ // Campaign API native SetTutorialCleared takes boolean cleared returns nothing native SetMissionAvailable takes integer campaignNumber, integer missionNumber, boolean available returns nothing native SetCampaignAvailable takes integer campaignNumber, boolean available returns nothing native SetOpCinematicAvailable takes integer campaignNumber, boolean available returns nothing native SetEdCinematicAvailable takes integer campaignNumber, boolean available returns nothing native GetDefaultDifficulty takes nothing returns gamedifficulty native SetDefaultDifficulty takes gamedifficulty g returns nothing native SetCustomCampaignButtonVisible takes integer whichButton, boolean visible returns nothing native GetCustomCampaignButtonVisible takes integer whichButton returns boolean native DoNotSaveReplay takes nothing returns nothing
//============================================================================ // Dialog API native DialogCreate takes nothing returns dialog native DialogDestroy takes dialog whichDialog returns nothing native DialogClear takes dialog whichDialog returns nothing native DialogSetMessage takes dialog whichDialog, string messageText returns nothing native DialogAddButton takes dialog whichDialog, string buttonText, integer hotkey returns button native DialogAddQuitButton takes dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey returns button native DialogDisplay takes player whichPlayer, dialog whichDialog, boolean flag returns nothing
// Creates a new or reads in an existing game cache file stored // in the current campaign profile dir // native ReloadGameCachesFromDisk takes nothing returns boolean native InitGameCache takes string campaignFile returns gamecache native SaveGameCache takes gamecache whichCache returns boolean native StoreInteger takes gamecache cache, string missionKey, string key, integer value returns nothing native StoreReal takes gamecache cache, string missionKey, string key, real value returns nothing native StoreBoolean takes gamecache cache, string missionKey, string key, boolean value returns nothing native StoreUnit takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean native StoreString takes gamecache cache, string missionKey, string key, string value returns boolean native SyncStoredInteger takes gamecache cache, string missionKey, string key returns nothing native SyncStoredReal takes gamecache cache, string missionKey, string key returns nothing native SyncStoredBoolean takes gamecache cache, string missionKey, string key returns nothing native SyncStoredUnit takes gamecache cache, string missionKey, string key returns nothing native SyncStoredString takes gamecache cache, string missionKey, string key returns nothing native HaveStoredInteger takes gamecache cache, string missionKey, string key returns boolean native HaveStoredReal takes gamecache cache, string missionKey, string key returns boolean native HaveStoredBoolean takes gamecache cache, string missionKey, string key returns boolean native HaveStoredUnit takes gamecache cache, string missionKey, string key returns boolean native HaveStoredString takes gamecache cache, string missionKey, string key returns boolean native FlushGameCache takes gamecache cache returns nothing native FlushStoredMission takes gamecache cache, string missionKey returns nothing native FlushStoredInteger takes gamecache cache, string missionKey, string key returns nothing native FlushStoredReal takes gamecache cache, string missionKey, string key returns nothing native FlushStoredBoolean takes gamecache cache, string missionKey, string key returns nothing native FlushStoredUnit takes gamecache cache, string missionKey, string key returns nothing native FlushStoredString takes gamecache cache, string missionKey, string key returns nothing // Will return 0 if the specified value's data is not found in the cache native GetStoredInteger takes gamecache cache, string missionKey, string key returns integer native GetStoredReal takes gamecache cache, string missionKey, string key returns real native GetStoredBoolean takes gamecache cache, string missionKey, string key returns boolean native GetStoredString takes gamecache cache, string missionKey, string key returns string native RestoreUnit takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit
native InitHashtable takes nothing returns hashtable native SaveInteger takes hashtable table, integer parentKey, integer childKey, integer value returns nothing native SaveReal takes hashtable table, integer parentKey, integer childKey, real value returns nothing native SaveBoolean takes hashtable table, integer parentKey, integer childKey, boolean value returns nothing native SaveStr takes hashtable table, integer parentKey, integer childKey, string value returns boolean native SavePlayerHandle takes hashtable table, integer parentKey, integer childKey, player whichPlayer returns boolean native SaveWidgetHandle takes hashtable table, integer parentKey, integer childKey, widget whichWidget returns boolean native SaveDestructableHandle takes hashtable table, integer parentKey, integer childKey, destructable whichDestructable returns boolean native SaveItemHandle takes hashtable table, integer parentKey, integer childKey, item whichItem returns boolean native SaveUnitHandle takes hashtable table, integer parentKey, integer childKey, unit whichUnit returns boolean native SaveAbilityHandle takes hashtable table, integer parentKey, integer childKey, ability whichAbility returns boolean native SaveTimerHandle takes hashtable table, integer parentKey, integer childKey, timer whichTimer returns boolean native SaveTriggerHandle takes hashtable table, integer parentKey, integer childKey, trigger whichTrigger returns boolean native SaveTriggerConditionHandle takes hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition returns boolean native SaveTriggerActionHandle takes hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction returns boolean native SaveTriggerEventHandle takes hashtable table, integer parentKey, integer childKey, event whichEvent returns boolean native SaveForceHandle takes hashtable table, integer parentKey, integer childKey, force whichForce returns boolean native SaveGroupHandle takes hashtable table, integer parentKey, integer childKey, group whichGroup returns boolean native SaveLocationHandle takes hashtable table, integer parentKey, integer childKey, location whichLocation returns boolean native SaveRectHandle takes hashtable table, integer parentKey, integer childKey, rect whichRect returns boolean native SaveBooleanExprHandle takes hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr returns boolean native SaveSoundHandle takes hashtable table, integer parentKey, integer childKey, sound whichSound returns boolean native SaveEffectHandle takes hashtable table, integer parentKey, integer childKey, effect whichEffect returns boolean native SaveUnitPoolHandle takes hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool returns boolean native SaveItemPoolHandle takes hashtable table, integer parentKey, integer childKey, itempool whichItempool returns boolean native SaveQuestHandle takes hashtable table, integer parentKey, integer childKey, quest whichQuest returns boolean native SaveQuestItemHandle takes hashtable table, integer parentKey, integer childKey, questitem whichQuestitem returns boolean native SaveDefeatConditionHandle takes hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition returns boolean native SaveTimerDialogHandle takes hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog returns boolean native SaveLeaderboardHandle takes hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard returns boolean native SaveMultiboardHandle takes hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard returns boolean native SaveMultiboardItemHandle takes hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem returns boolean native SaveTrackableHandle takes hashtable table, integer parentKey, integer childKey, trackable whichTrackable returns boolean native SaveDialogHandle takes hashtable table, integer parentKey, integer childKey, dialog whichDialog returns boolean native SaveButtonHandle takes hashtable table, integer parentKey, integer childKey, button whichButton returns boolean native SaveTextTagHandle takes hashtable table, integer parentKey, integer childKey, texttag whichTexttag returns boolean native SaveLightningHandle takes hashtable table, integer parentKey, integer childKey, lightning whichLightning returns boolean native SaveImageHandle takes hashtable table, integer parentKey, integer childKey, image whichImage returns boolean native SaveUbersplatHandle takes hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat returns boolean native SaveRegionHandle takes hashtable table, integer parentKey, integer childKey, region whichRegion returns boolean native SaveFogStateHandle takes hashtable table, integer parentKey, integer childKey, fogstate whichFogState returns boolean native SaveFogModifierHandle takes hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier returns boolean native SaveAgentHandle takes hashtable table, integer parentKey, integer childKey, agent whichAgent returns boolean native SaveHashtableHandle takes hashtable table, integer parentKey, integer childKey, hashtable whichHashtable returns boolean native LoadInteger takes hashtable table, integer parentKey, integer childKey returns integer native LoadReal takes hashtable table, integer parentKey, integer childKey returns real native LoadBoolean takes hashtable table, integer parentKey, integer childKey returns boolean native LoadStr takes hashtable table, integer parentKey, integer childKey returns string native LoadPlayerHandle takes hashtable table, integer parentKey, integer childKey returns player native LoadWidgetHandle takes hashtable table, integer parentKey, integer childKey returns widget native LoadDestructableHandle takes hashtable table, integer parentKey, integer childKey returns destructable native LoadItemHandle takes hashtable table, integer parentKey, integer childKey returns item native LoadUnitHandle takes hashtable table, integer parentKey, integer childKey returns unit native LoadAbilityHandle takes hashtable table, integer parentKey, integer childKey returns ability native LoadTimerHandle takes hashtable table, integer parentKey, integer childKey returns timer native LoadTriggerHandle takes hashtable table, integer parentKey, integer childKey returns trigger native LoadTriggerConditionHandle takes hashtable table, integer parentKey, integer childKey returns triggercondition native LoadTriggerActionHandle takes hashtable table, integer parentKey, integer childKey returns triggeraction native LoadTriggerEventHandle takes hashtable table, integer parentKey, integer childKey returns event native LoadForceHandle takes hashtable table, integer parentKey, integer childKey returns force native LoadGroupHandle takes hashtable table, integer parentKey, integer childKey returns group native LoadLocationHandle takes hashtable table, integer parentKey, integer childKey returns location native LoadRectHandle takes hashtable table, integer parentKey, integer childKey returns rect native LoadBooleanExprHandle takes hashtable table, integer parentKey, integer childKey returns boolexpr native LoadSoundHandle takes hashtable table, integer parentKey, integer childKey returns sound native LoadEffectHandle takes hashtable table, integer parentKey, integer childKey returns effect native LoadUnitPoolHandle takes hashtable table, integer parentKey, integer childKey returns unitpool native LoadItemPoolHandle takes hashtable table, integer parentKey, integer childKey returns itempool native LoadQuestHandle takes hashtable table, integer parentKey, integer childKey returns quest native LoadQuestItemHandle takes hashtable table, integer parentKey, integer childKey returns questitem native LoadDefeatConditionHandle takes hashtable table, integer parentKey, integer childKey returns defeatcondition native LoadTimerDialogHandle takes hashtable table, integer parentKey, integer childKey returns timerdialog native LoadLeaderboardHandle takes hashtable table, integer parentKey, integer childKey returns leaderboard native LoadMultiboardHandle takes hashtable table, integer parentKey, integer childKey returns multiboard native LoadMultiboardItemHandle takes hashtable table, integer parentKey, integer childKey returns multiboarditem native LoadTrackableHandle takes hashtable table, integer parentKey, integer childKey returns trackable native LoadDialogHandle takes hashtable table, integer parentKey, integer childKey returns dialog native LoadButtonHandle takes hashtable table, integer parentKey, integer childKey returns button native LoadTextTagHandle takes hashtable table, integer parentKey, integer childKey returns texttag native LoadLightningHandle takes hashtable table, integer parentKey, integer childKey returns lightning native LoadImageHandle takes hashtable table, integer parentKey, integer childKey returns image native LoadUbersplatHandle takes hashtable table, integer parentKey, integer childKey